Wrapping up. No thanks given to AMD. I don’t really follow Day9 but I have a ton of respect for him now for the way he handled the sponsorship. You could have mopped the branding puke off the floor during the AMD segments.
Asked how they can do this with such a small team at Hello Games. It’s perfectly doable by a small team because it’s generated by the computer.
Comparisons to the original Elite.
It sounds like the game design of a child, basically. I don’t know how to take that, it’s true.
Day9 asks how they’re playtesting No Man’s Sky, the answer is actually one you might have read before. Hello Games has AI bots that report back on the universe with screenshots.
No Man’s Sky is coming to Windows and Playstation 4 at the same time.
No Man’s Sky! Excellent.
The three prologue missions will be available to everyone, but if you pre-order Legacy of the Void (the full Protoss campaign) you get to access the three mission prologue early.
Starcraft 2:Whisper’s of Oblivion trailer. It’s the Protoss campaign. A three mission series about the Xel’naga prophecy.
Day9’s asked about how they decide which characters come to HOTS, Dustin’s said that it’s different for every character but some just have to be brought in and others are perfect fits for the gameplay. How can we have a character that never dies? King Leoric is perfect for that.
King Leoric is also joining HOTS, he can harass people after he dies in the game. Anything he does while dead to harass other players lowers his respawn timer.
The treasure goblin joins HOTS on June 30th.
An expansion for Heroes of the Storm already? Eternal Conflict has Diablo 3 characters and a hellish design. We’ve heard about this before, but it looks great.
Chris Sigaty and Dustin Browder are here from Blizzard. Talking about their MOBA Heroes of the Storm.
Bullet-hell crossed with a rogue-like. Over two-hundred hand-designed weapons in Enter the Gungeon. No sound to the demo for some reason.
Devolver folks are here with a live demo of Enter the Gungeon.
A discussion of skill and how Bluestreak will, like every other competitive FPS, be easy to learn and difficult to master.
Day9 and Cliff are talking over the teaser trailer for Project Bluestreak. Nothing of any significance yet.
I like your butt divot.
Cliff Bleszinski is on stage.
A trailer for Bohemia’s Take On Mars space simulator. Spacey.
I haven’t played DayZ in months due to those bugs in their alpha, it’s exciting to hear they will become feature complete later this year. Maybe they’ll actually ship a non-Early Access release in 2016?
Steam Workshop support for DayZ in the beta as well.
They’re going into beta later this year. They’ll add that single player mode, tools to host your own server.
If you can’t stand people you can play by yourself.
They’re going to add single-player to DayZ.
They’re adding three new vehicles to DayZ. My question is: do zombies still walk through walls?
It’s a learning experience to try to get a build out…
Bohemia’s Brian Hicks is here to talk about DayZ.
Soma ships September 22nd, 2015, and the trailer they just showed was almost 99% black.
Speaking of science-fiction, Frictional’s Ian Thomas is here to tell us about Soma. A horror game in the deep sea.
Tacoma‘s waystation has a crew of six and is a bit smaller than you might expect, but is so very different from Gone Home.
Steve is talking about how other walking simulators are limited to what is basically a 2D plane for exploration, but Tacoma has more variation in level design and gravity so that you can explore in different ways than just walking.
Steve Gaynor is coming on stage to tell us about Tacoma. The first-person-exploration game from the developers of Gone Home.
Dirty Bomb developer, Paul Wedgwood is on stage to give some context to a trailer for Dirty Bomb. It looks like what the developers of Brink would have gone on to do.
Speaking of smells, the developer behind Beyond Eyes is here to tell us about it. It’s out this summer, and we haven’t gotten enough context on it yet. It appears to be about a little girl who is blind and sees the world through other senses.
(Sorry about the HTML code nonsense, twitter followers.)
New graphics tech in this, but they haven’t talked about gameplay beside briefly mention island factions fighting and then wrapping up their interview.
The water will be more important on this new set of islands and archipelagos.
Bohemia has a trailer for Arma 3’s Tanoa map that is coming in 2016. It’s a Pacific Island jungle area.
Bohemia Interactive is on stage now. Glad the AMD advertisement is on temporary hiatus.
AMD is showing a dual-GPU card. That’s what was in this dumbass box that was on Day9’s desk this whole show. I’m excited for crashing two GPUs at once.
Okay there’s no way that the card she just showed, the R9 Nano, supports 4k gaming at any level of quality.
Lisa is talking about the new R9 Fury X. No price, but it must be expensive because it is the “flagship card.”
AMD’s got their CEO Lisa Su on stage. I’m glad they exist as a competitor to intel and nvidia, but it feels super inappropriate for this to be the AMD show.
you smell amazing.
-Day9 to Hakan
It sounds like io interactive may have fixed so much that was wrong in Hitman: Absolution, while this Hitman is very different.
Day9 and Hakan are speaking chest-to-chest now since only Day9’s mic works.
His mic is busted. We can’t really hear what he’s saying, which is somehow worse than speaking too quickly.
Hakan Abrak from io interactive is here now. I hope he speaks slower.
There’s so much, I can’t emphasize enough how awesome Guild Halls sound or transcribe fast enough.
With the Heart of Thorns expansion Guild Wars 2 players will be able to build guild halls. They actually look pretty interesting and I do not need to go start playing Guild Wars 2 now. It looks quite impressive with way more than you might expect from just a guild hall. In-hall PVP combat, competitive leaderboards, new missions through the guild portal, guild puzzles, guild races, customizable buildings.
The director of ArenaNet is up next to tell us about improvements to Guild Wars 2: Heart of Thorns.
It’s called Planet Coaster.
Actually, David is not talking about Elite: Dangerous’ reasonable price. He’s announcing a game that is coming from Frontier in 2016. No title or other information yet.
David Braben is here to tell us about not charging hundreds of dollars for virtual spaceships.
Feargus’ response was that they actually came very close to funding the game with only the money they got from the crowdfunding.
Day9 is surprisingly killing it, he asked about the question of setting expectations poorly with too-low-to-fund-the-game goals in crowdfunding.
Feargus is here along with the CEO of Paradox to tell us about their partnership for the expansion to Pillars of Eternity. It’s more than a little strange for that to happen from a crowdfunded game.
A trailer for an expansion to Pillars of Eternity, The White March, is playing. Increased level cap, new companions. Unfortunate name.
Talking about the difference between being faithful to older games and using new technology, they’re going to do some things that just weren’t possible before like keeping every spent shell and dead body in the game world.
The developers behind Strafe are now on stage with a live demo of their old-school FPS.
Day9 gives Dean the appropriate level of shit for not finishing DayZ before leaving to start on this.
Dean Hall’s next game is called Ion, there’s a teaser trailer but not much else. It’s inspired by a game called Space Station 13. It’s too early for more information besides that players will have their own regions.
Dean Hall is talking about the challenges in running a game in Steam’s Early Access program and how refunds may have helped alleviate that.
Dean Hall is coming up.
Day9 asks if Valkyrie is going to be integrated with EVE Online, it isn’t.
This game was built completely from the ground up for VR.
Ryan Geddes from CCP is on stage to tell us about the VR game from CCP, Eve Valkyrie.
Wide-open American landscapes are depicted with various trucks for a few moments.
SCS Software is making American Truck Simulator. A trailer ensues.
Gears 1 was on Windows before, but was using the defunct Games for Windows Live Xbox Live variant.
The Gears of War: Ultimate Edition (Gears 1 remaster) is coming to Windows.
Rod Fergusson is on stage now. Phil Spencer has been reduced to another chair off to the side, apparently.
Open beta for Gigantic later this year.
The Fable Legends developer did not explain how the free-to-play bullshit will work. Is it cosmetic changes only, or what? No explanation.
Fable Legends‘ time is over, it’s time for Gigantic. It sounds like a cross between a MOBA (League of Legends, DOTA) and Evolve. There are two teams of five and giant monsters.
They’re saying that Fable Legends is a different kind of game, so that is what necessitated it being free-to-play.
Developers on the free-to-play bullshit Fable Legends have replaced Phil Spencer whose commitment to “PC Gaming” seems to have lasted about two minutes of show time.
He’s announced that Killer Instinct is coming to the PC.
Phil Spencer is talking about the benefits to developers from Microsoft with Windows 10. How much easier the free-for-a-year updates make testing games on Windows (bullshit) DX12 (not bullshit.)
Okay I have a bit more respect for the host now, he is giving Phil Spencer the appropriate level of shit for Microsoft being utterly terrible at dealing with gaming for the last 29 years.
Microsoft’s Phil Spencer is coming on stage.
The talk-show style interview is over almost as quickly as it began.
We’ve got two folks from Creative Assembly here to talk about how deep Total War: Warhammer is.
A trailer for Total War: Warhammer is playing with Lorde singing in the background. It’s just a bunch of lead-up to two seconds of a beast from Warhammer flying in to smash the historical troops they’ve been showing. Lame.
The Deus Ex developers are gone, the host talks about what’s up next and somebody in the audience shouts “Half Life 3.” Can the joke of asking for that in every conversation about games ever be stopped?
The host, Sean “Day” Plott, is asking the developers how they play Deus Ex. Stealthy or guns, guns guns. The developers are explaining how they’re trying to balance the game for both kinds of Deus Ex player.
We finally have a name for the new engine in Mankind Divided, it’s the Dawn Engine. It wasn’t possible to understand the name given in the Square-Enix press conference.
Adam Jensen is no-longer working with Serif, he’s with an anti-terrorism agency.
Deus Ex developers are on the stage telling us about what’s changed in Deus Ex: Mankind Divided.
His next explanation is about how DX12 is helping with core utilization. Understandable that the audience for this show is pretty wide that he couldn’t go into great depth and it is difficult to translate extreme technicalities to someone who isn’t as technical, but still that just felt like wasted time.
AMD’s Chief Gaming Scientist Spokesperson is explaining that you need a very good graphics card for VR.
Fortunately the off-stage prerecorded Chris Roberts is over, and we’re on to video card chat with an AMD spokesperson to tell us nothing of interest yet.
Chris Roberts is talking about how Star Citizen is a grassroots game, because it’s financed from people’s hundreds to thousands of dollars per player instead of a publisher or investor.
Next up, the CEO of the charge you hundreds of dollars for a virtual spaceship company, Chris Roberts.
Tripwire is on stage with a Rising Storm 2 trailer.
Technical difficulties, I’m live with the PC Gaming Show now.