Category Archives: apple

iGame Squadron #8

iPhone Game Squadron

Reviewed:

  • Zombiegame
  • D-Crypto Baseball
  • Batter Up Baseball
  • iSniper

Linky linky.

MLB At Bat 2009 Review (iPhone)

mlb-iphone-app

I’ve been listening to MLB.app since the start of the season and as rocky as it has been for the fighting phils, the app has been great.

It streams audio from the Phillies home radio station, even though I’m in San Francisco.

It plays highlight videos from mlb.tv.

It costs $10 per season, whereas the streaming audio feature from mlb.com costs $15.

Most importantly, it gives you a box score and play-by-play text.

Overall, I’ve had few issues with At Bat. Mainly, I’d appreciate it if there were full streaming video of the game, but I suspect they’ll do that for next season and charge $10-$20 more for the app.

The lesser issue is with my connectivity. I live in SF and AT&T’s network stinks, but the inability (on the part of the app or the iPhone) to switch between edge/3G while streaming the in-game audio is terrible. I have to wake my phone up just to get it to realize it should keep trying to get signal.

If you are usually in a wifi-zone like I am, though, you’ll be fine. We’re lucky to have At Bat on the iPhone and it is a steal at $9.99. As far as I know there are no blackouts for the radio stream.

Check out the gallery after the break for all the screens. Then go buy it from the app store.

Click to continue reading “MLB At Bat 2009 Review (iPhone)”

iGame Squadron #7

iPhone Game Squadron

  • Mafia Wars
  • UniWar
  • Baseball Superstars

Reviewed!

Wolfenstein 3D Updated, Cydia Pirates out of Luck

The pirates using the Cydia version of Wolfenstein 3D are now out of luck if they want the latest version. Wolfenstein 3D Classic for the iPhone (I reviewed it favorably here) has now been updated and the GPL release hasn’t been. So if you want the latest version of the app, you’re going to have to be legit and use the app store. Check out the full list of changes for Wolfenstein 3D Classic 1.1 after the break:

Click to continue reading “Wolfenstein 3D Updated, Cydia Pirates out of Luck”

The iGame Squadron Flies Only On Mondays

iPhone Game Squadron

My latest set of iPhone and iPod Touch game reviews are up on AtomicGamer:

  • GeoDefense
  • Eliss
  • Tap Memory
  • Wifi Fighters

Ch…ch..check it out!

TimeDoctor’s iGame Squadron #5

iPhone Game Squadron 5

My latest set of iPhone game reviews is up over at AtomicGamer. Here is what I reviewed for this week:

  • Flight Control
  • Wolfenstein 3D Classic
  • iShoot
  • Bugz

Hoping to Make iPhone Toys as a Full-Time Job

The New York Times has an article up about the “iPhone Gold Rush”. It features iShoot developer Ethan Nicholas, and is pretty well written, go check it out. I’m not quite sure why it is in the fashion section, but at least it has some good sources. Like Ars Technica’s Erica Sadun.

Skype on MY iPhone?

Solid Snake and the Heartbreakers in: iGame Squadron #4 (more iPhone game reviews!)

feature_tdsquadI’ve got five more iPhone games reviewed on AtomicGamer.com:

  • Metal Gear Solid Touch
  • Pocket God
  • Hurdler
  • Beast
  • Cronk

Also included in the newest iGame Squadron is my take on what the latest iPhone update means for gamers. Check it out!

iPhone OS 3.0 Video Tour

Engadget has put up a video tour of the new (in beta for developers) iPhone 3.0 OS firmware. You can find it after the break:

Click to continue reading “iPhone OS 3.0 Video Tour”

iPhone OS 3.0 Summary

Apple is launching the marketing operations for what will be included in the new iPhone OS today. TimeDoctor Dot Org will list out the highlights so you don’t have to read all the liveblogs.

Only the important items are listed. Full details and executive sarcasm after the break, executive summary before it:

  • Developers can now charge for subscriptions, DLC, in-app purchasing of content, etc. Of course, Apple still takes their 30% cut on all this.
  • Bonjour-powered adhoc bluetooth pairing for multiplayer games and other applications.
  • Accessories can communicate with software over the dock connector or via bluetooth.
  • Fancy push notifications are in (sound effects, etc). Background processes aren’t.
  • Developer access to built-in music is in.
  • Copy and paste is in.
  • Landscape (including keyboard) mode in all of Apple’s apps.
  • MMS
  • Spotlight searching across many apps’ content.
  • Stereo bluetooth for headphones.
  • All developers have access to the beta versions of both the SDK and firmware now. NDA in full effect on beta versions.
  • Ships this summer. iPhone 3G and iPhone 2G get it for free. $10 for iPod Touch. iPhone 2G will be missing some features.

Click to continue reading “iPhone OS 3.0 Summary”

Free iPhone Games and More Reviews!

mgs_touchMetal Gear Solid Touch is going to be released on Thursday, I’m extremely happy about this and hope it lives up to the Metal Gear Solid legacy of awesomeness.

In the meantime I’m giving away a few copies of Black Shades for the iPhone over the official TimeDoctor Dot Org twitter feed today and tomorrow.

This is a game I really love because I originally worked on the Linux and Mac OS X ports with my good buddies over at icculus.org. Hopefully some day it will see a modern update.

Just keep following the feed for some free goodies to redeem in iTunes and also check out my latest set of reviews of iPhone games over at AtomicGamer.com! Here are the games I reviewed for this edition of the iGame Squadron:

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  • WordFu
  • Chess with Friends
  • iDracula
  • Ancient Frog

If you do win a code, please let everyone know in the comments so they don’t have to try to redeem them after you have ;)

Making and Selling Quality Software for the iPhone

Recently I’ve been hearing a number of complaints from iPhone software developers about pricing. These folks want to get out of the “99 Cent store.” The vast majority of these guys are either producing shovelware, first time coders, first time businessmen, are not making the effort to strategize their applications on the app store.

There are five basic things you need to do to get your app sold.

  1. Price appropriately, price not-free.
    Have a lite version so users can get a taste, but, do charge money for a full application. Don’t half-ass it with a 99 cent program and think you’ll get into the top-tier of sales. That is essentially a lottery at this point with the 10,000+ applications out there. Don’t go free, because then you lose your standing. Only go free if you want to establish a brand like ngmoco before releasing your paid apps. Also note that reviews are stacked against free apps, since more people will download apps for free, but are less likely to be commited to (and appreciative of) the app. Whenever someone makes a purchase for anything, they become more committed to it. Just like sony/microsoft/nintendo console fanboys become more commited when they own “they greatest console ever.”
  2. Make quality software.
    If your software isn’t very good, even the fart app fans will review it appropriately, and it isn’t going to go anywhere. If this is your first app, fine, make it a free application to demonstrate your willingness to learn, and then once you’re a better programmer you can move on to…
  3. Strategize your pricing.
    Start out with .99 cents. If your software is good, you’ll get into the top 25.  Once it is there you can iterate on the software and raise your price appropriately. Drop the price if you fall out of the top 25, have a sale, whatever.
  4. Iterate the holy hell out of your software.
    The biggest purchasers on the app store play with a piece of software for at most a few minutes and then never touch it again. You do not want these people to delete your app and rate it poorly. If my theory is correct, those same people are punching the update app button on the apps part of iTunes every ten minutes. You want to be updated whenever anyone hits that button so that their interest in your application comes back. There are a lot of little parts to this as well. Change your icon so these people understand that your app has undergone a significant change. They’ll see it in  iTunes and they’ll see it again on the iPhone. With any luck they may go back to the app store and review your application well, and even give it the benefit of the doubt for any problems it is having because you are updating it. Every time you update, you get back on the new page on the iTunes store, even if you just update to change the version number. Updates are free advertising.
  5. Spend just a little on marketing
    Most of the applications that are free have some kind of admob integration, buy through them and it won’t take much but the uptick in users could get you to be more sticky in the app store. Do not use admob advertising in your own application, you’d just be advertising for other applications.
  6. Consult with others, network the hell out of yourself and your product before and after release.
    There are only so many things you can know. You might be a good marketroid but a poor developer. Then you’ll need to talk to find a community of developers on a forum or IRC channel and get chatting. Establish yourself there, help others, and others will help you. The same goes for being a developer and needing tips on marketing, or bizdev, or whatever. Talk to other people about this stuff so you don’t make mistakes in the long run. Lets say you’re writing your first OpenGL application, and it is for the iPhone, talk to OpenGL developers, don’t do it all on your own! The “others” you consult can even include your users, include a feedback form of some kind in your app. Do read and understand their feedback, if the majority of your users want something, you should probably deliver it. Ignore the crazy people who tell you they want more porn in your app.

Once you’ve got one app that has sold really well, and you’re ready to move on, think about continuing to support the older application and lowering the price. Eventually as you get back down to around the 99 cents, you’ll want to think about your strategy for going free with that app. Once it is out of the top 50 it isn’t going to do you any good, so it might as well get into the top 50 on the free chart and become an advertisement for your newer applications.

So there you go, I’m just a reviewer of software, but stop complaining about why it isn’t selling and try some strategies. The worst you can do is fail as poorly as you are now. Or tell me why I’m wrong, I’m sure my strategy isn’t perfect. Talk with other developers and publishers like ngmoco, find out why they’re successful, and use those ideas to make your apps sell.

50 Cent: Blood on the AtomicGamer iPhone Game Reviews

Yo Fitty!

50 Cent doing his best to appear interested, tough, and ready for anything.

Fitty, dey got some new iphone game reviews up!

50, not pleased with the iPhone's established genre of farting apps.

Naw man, it ain’t like dat, dey gets some shit that aint fart appz, yo!

50 Cent, hears, and is interested in, expanding his iPhone horizons beyond flatuence applications.

Yeah dawg, that is right! They got that shit up at atomicgamer! I heard they reviewed:

  • Days of Thunder
  • Galcon
  • Scrabble
  • Truck vs Grenade

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But yeah, and if you follow the TimeDoctor.org Twitter Feed, you’ll even get a whack at some free iPhone games soon, what about that, Fitty!?

50 Cent is now overjoyed, and will follow the twitter feed!

Fruit Station iPhone Wallpaper

For the convienience of any LOST fans who read TimeDoctor.org, I’ve edited this flickr image to the appropriate size for an iPhone wallpaper:

Fruit Station

Just save it to your iPhone by tapping and holding the image, then set it as wallpaper from the Photos application.