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Category Archives: video games
Scamville: The Social Gaming Ecosystem Of Hell
November 1, 2009 – 1:19 pm
TechCrunch has a great article up exposing free 2 play microtransaction abuse titled Scamville .
Hook Champ Preview
October 8, 2009 – 12:32 am
Rocketcat Games has been running a pre-release adhoc beta of Hook Champ. It is an 8-bit style side-scroller with very simple touch controls.

You’re an infamous adventurer that starts each mission by swapping out a fancy idol for a fake one, of course it never works and you’re left to run away with your treasure.

Not from a boulder, but from something that seems like a more extreme version of chain chomp from Mario’s games.
The gameplay is more like Sonic. You’ve gotta hook onto the ceiling and various other objects that stick out from the background without stopping or that fellow will eat you.
Make it through a level picking up lesser trophies along the way and you can buy some awesome new hats before heading out on your next adventure.
I’ve enjoyed it so far, but you don’t have to take my word for it. Check out the video:
When it is released Hook Champ will have a 99¢ sale, down from the normal $3 price.
Left 4 Dead 2 “Banned” In Australia
September 17, 2009 – 10:51 pm
So the word is that the gamers in Australia are effectively being “Lef t 4 Dead” when it comes to the new zombie shoot-em-up of the same name, Left 4 Dead 2.
My only question is, does this prevent them from obtaining it via Steam? Is it only banned in stores / box versions? The internet as a global media distributer may trump all, especially if the “sale” is taking place “out of the farkin’ outback”.
BEST MOD EVAR
September 17, 2009 – 2:53 pm
YouTube – RELEASE Half-Life2: All sounds replaced with my voice.
You are stupid if you don’t like this. I’m not kidding. STUPID!!!
Spelunky 1.0
September 2, 2009 – 12:19 am
Fantastic news for my fellow Spelunkers, since our last update Derek Yu has released version 1.0 of Spelunky. It is still a wonderful blend of nethack and Rick Dangerous, and it is still free. Now it has some extra bug fixes and will be coming to Xbox Live Arcade in the future.
BF2 Patch 1.50 Released
September 1, 2009 – 10:53 am

Stay Sharp, Stay Logical, Stay Supreme
The patch is available from numerous sites but they’ve allocated so little bandwidth to this 2GB file that I was reduced to tears, until I remembered these guys. For some of you, this will be the first time you’ve used a file-sharing program for a completely legal purpose, so savor the moment. You’ll need to install a torrent client of course.
Battlefield 1.50 Coming on September 1
August 28, 2009 – 1:47 am
In an almost ridiculous display of generosity from the company who most people would probably have previously pegged as the most greedy, EA and DICE are releasing version 1.50 of Battlefield 2 with all of the booster packs included (though not the Special Forces expansion) on September 1st.
Check out the huge list of changes over at the official Battlefield blog. My favorites are proper widescreen display support and the removal of the disc check. Now all they have to do is release the game on Steam and I’ll be able to give my discs away.
Falcon 4.0: Allied Force Review
August 7, 2009 – 1:49 pm
Falcon 4.0: Allied Force is the definition of depth when it comes to the interactive experience of combat flight. All declassified features of Lockheed Martin’s F-16 are fully controllable and functional, you won’t turn anything off or on that doesn’t affect some function of your jet. Your responsibilities range from controlling the flow of your fuel supply to operating realistic air-to-air and air-to-ground radar.
The scope of Allied Force extends far beyond such desired elements, requiring air traffic control commands for takeoff, landing and identifying targets through AWACS before shooting them down. Even more lifelike is the fact that you have to check in and check out with AWACS to complete a mission successfully. You’ll feel the pressure of succeeding with friendly aircraft all around you that will be in line to land in sequence right behind and in front of you after a mission. There’s a full-scale war surrounding your every move, so you’ll hear real time chatter of pilots calmly landing as well as expressing acute fear when their lives are seriously threatened in battle. There are times when you’ll hear all of this in one fell swoop, before you ever taxi onto the runway for takeoff. Every aspect of a campaign is running in real time and that’s the real beauty of Faclon. This creates more interest than any storyline due to the variety it dictates. The same thing never happens twice in any mission, so you won’t be able to adjust your strategy based on where you were last shot down.
There isn’t a respawn in this game. If you get shot down and end the mission, you’ll be put in the cockpit of the jet that was second to you in formation and so on, should you continue the mission once back at the briefing screen. Your squadron loses a plane every time you get shot down, so if you’re in a flight of four, for instance, and get killed three times, you’ll be the only friendly left flying in the area.
There is often much left to be desired from the artificial intelligence of interactive software, but Falcon has just about every AI engine that I’ve seen beat dead to rights. This combat flight simulator features what seem to be real people whom you have to go up against, giving you good reason to choose your battles. Let’s say you’ve identified hostile aircraft and are willing to follow him to make sure he never comes back, but suddenly you notice three dots on your screen as you close for the kill. Those are his wingmen and you’re about to be engaged in a four to one aerial assault. You get a warning that a missile has been launched in your direction. There is a true to life technique for dodging both air-to-air and surface-to-air missiles. If you haven’t learned those techniques, you’re about to go blind (lose all radar and heads up display function of your jet) and either eject or be blown to bits.
Flying the F-16 in Allied Force can be frustrating, but it’s one interactive software application that will make you feel as if you’ve accomplished something constructive in the free time you spend with it. The best part of the sim, the depth, can be the most frustrating, but it’s also what makes the replay value of this game nearly infinite if you’ve ever wondered what it would be like to be a fighter pilot, lacking only the desire to risk your actual life.
Dance Like You’ve Got Ham in Your Pants
June 24, 2009 – 8:14 pm
This ridiculous title via the old PR copy and paste, all emphasis mine:
Data Design Interactive Signs distribution deal with Midway Games…
Stourbridge, UK, 24th June 2009. Data Design Interactive Ltd – a successful video games publisher and games developer, today announced that it has signed a deal with Midway Games Inc who will distribute DDI‘s Nintendo Wii game entitled ‘Schweineparty’ in German, Austria and Switzerland. (English version is entitled ‘Farmyard Party’)
Uwe Fuerstenberg, General Manager Midway Games GmbH, said:
“We are proud to work with Data Design Interactive on that highly enjoyable title. Schweineparty is 100% swine flu free but we are confident it will disseminate just as quickly.”
Schweineparty brings farmyard fun to the Nintendo Wii. The game has eight sporting events which are divided into four categories: all-round, speed, power, and skill. Game modes include party modes themed around event styles, single event fun and some hilarious bonus games.
The game play revolves around using a combination of the Wii Remote and Nunchuk in various ways to complete each event. The events require a combination of speed, timing and more than a little sweat!
Alongside the challenges of beating the game records and those of your friends, there are a number of new characters, bonus games and a development gallery for players to enjoy.
Based on the cornerstones of sportsmanship and competitiveness of the fun and crazy games, Schweineparty is an ideal choice for family friendly fun. Schweineparty provides an entertaining multiplayer experience (4 player mode), with colourful graphics and physically demanding gameplay.Product Information
Release date: July
Genre: Sports / Party
No. of players: Up to 4 players
Platform: Nintendo Wii
Developer: Data Design Interactive
Publisher: Midway Games Inc








