Category Archives: video games

I am the very model of a scientist salarian

Vinyl Fantasy 7

Shepard.

Click to continue reading “Shepard.”

Scamville: The Social Gaming Ecosystem Of Hell

TechCrunch has a great article up exposing free 2 play microtransaction abuse titled Scamville .

Critter Crunch Review: A Rainbow of Barf on your HDTV

Capybara Games has provided me with a review copy of their first foray into the Playstation Network’s waters. A port of the original iPhone/iPod Touch release with some more content, how does this version of Critter Crunch stack up?

Critter Crunch

First off, when you boot the game you’re welcomed by Capybara’s “mascot” (so to speak) for the game: Biggs. The loveable little “critter” smiles and winks at you. Beckoning you to press start to continue into the game, or wait for the demo reel to start to show you gameplay footage. On the first boot-up, you are locked out from most of the game modes, besides “adventure mode,” for single-player.

Local and Online co-op and versus play, however, are unlocked from the get-go…

To continue on, the singleplayer “adventure” mode is your standard story mode for puzzle games. Upon starting it up, you are welcomed to a wonderfully hand-drawn 2D art cutscene explaining a few things about what the Biggsliocaucus, or “Biggs” for short, creatures do “every Spring. The male Biggs going out to eat the Crittacocephalus, or “Critters” as they are known. Their sons accompanying them to see how they’re fathers are efficient to the Critter’s eco-system while bringing food home to his family on the other side of the island.”

After that cutscene, you are on a map letting you choose (as you unlock more of them) spots to go to to find more puzzles. Starting off with the tutorial and going from there.

critter-crunch-ss

Gameplay-wise, the game is a basic “match three” puzzler, with a twist. You feed “two smaller critters to one bigger critter” to “make them pop.” It’s an interesting mechanic and as you ‘pop more critters” you start to fill up a “hunger gauge.” Your goal, at least in this mode is to fill up the Hunger Bar to beat the level.

Sounds easy, right? Well the game’s tutorial level even explains the challenge. You must do this while the game continues to bring more critters into the lines of the gameplay table. If a critter reaches Biggs/passes the line… like Tetris, the game will be over.

The gameplay mechanics are easy enough that even kids should be able to pick-up and enjoy Critter Crunch on the first go, with maybe with a little explanation/help from the parents for kids the age of five to eight.

There is a “food chain” mechanic where popping a critter near similar other critters will also make them pop. This seems to be a strategic advantage in having the board clear without the player being overwhelmed.

“Food chains” seem to also happen when you feed one smaller critter to a bigger critter and have that “full” bigger critter be fed to an even bigger critter. Good for speedy clearing of the board.

Like Tetris and other puzzle games, there is a “quick drop” option for Critter Crunch. Unlike those games, this “speeds the next line up” in dropping so you can pop more critters. This is achieved with the D-pad down button.

Also, funny enough your “Son, Smalls” will show up when you chain an 8-Critter pop-combo (for lack of better words). You then have the ability to “feed” your son by “barfing into his mouth” with rainbow barf. Yes, you read that right. You feed your child with rainbow barf. Unfortunately, you have to be quick about doing this, as “Smalls is impatient, so be quick about it” as the aptly named “Barfing Tutorial” mentions. Thankfully, so long as Biggs mouth is empty of Critters, you can simply go over to Smalls and press the circle button on your Dual-Shock 3 to barf/feed your son.

The twist to feeding your son is that if you do it quickly enough and “fill him up on his first visit” you will max your points out. The catch is, that by feeding your son, the critters will also drop faster as they are “attracted to the barf.”

Feeding Smalls on his first visit also means that you don’t need to have him appear again to feed him (to reach his max) again. You won’t have to feed him again for that level once he reaches his max. If he doesn’t reach his max, you can simply call him back out by gaining another 8-pop-chain.

Achievement wise: The game has two online achievements (Play and win a versus mode match, and reach level 5 in versus mode), with the rest being singleplayer. The achievements seem easy to do, in theory but in practice some of them (like “World Greatest Dad”) will be hard to master.

To move into the multiplayer: The ranked multiplayer matches are like Tetris. You match Critters to pop them to gain power-ups to screw over your opponents. Simple, but the game becomes fast and furious between both players to fill the other players play field to the point of winning. (Though, there is a hunger meter in the two player mode, maybe another way to win is by filling that up quickly. I can’t say at the time of writing.)

Graphically, the game is very pretty with hand-drawn art. I would wager to say that I think Capybara’s art-department needs a pay-raise. At 1080p (though an HDMI cable is required to reach this resolution) the game is gorgeous with the hand-drawn art. Biggs is charming in animation and the game reeks of cuteness.

Overall, the game is a nice addition to the PSN library and if you enjoy puzzle games it is easily worth the $7USD (at the time of writing) to buy. Unfortunately, I have to mention there is no color-blind option (though talking to Capybara, they are “thinking about patching it into the PS3 version”), so if you are color-blind you may have a little trouble with the game (since there are some Critters that are similar in color to other Critters).

crittercrunchshirts

If you aren’t completely satisfied with just the game, they are also offering some cute T-shirts at this link. Very cute T-shirts with a catchy “hey, what’s the game your advertising?” twist.

I want to thank Capybara Games for giving me the opportunity to review their game.

Hook Champ Preview

Rocketcat Games has been running a pre-release adhoc beta of Hook Champ. It is an 8-bit style side-scroller with very simple touch controls.

hcprev2

You’re an infamous adventurer that starts each mission by swapping out a fancy idol for a fake one, of course it never works and you’re left to run away with your treasure.

hcprev1

Not from a boulder, but from something that seems like a more extreme version of chain chomp from Mario’s games.

The gameplay is more like Sonic. You’ve gotta hook onto the ceiling and various other objects that stick out from the background without stopping or that fellow will eat you.

Make it through a level picking up lesser trophies along the way and you can buy some awesome new hats before heading out on your next adventure.

I’ve enjoyed it so far, but you don’t have to take my word for it. Check out the video:

When it is released Hook Champ will have a 99¢ sale, down from the normal $3 price.

Left 4 Dead 2 “Banned” In Australia

So the word is that the gamers in Australia are effectively being “Lef t 4 Dead” when it comes to the new zombie shoot-em-up of the same name, Left 4 Dead 2.

My only question is, does this prevent them from obtaining it via Steam? Is it only banned in stores / box versions? The internet as a global media distributer may trump all, especially if the “sale” is taking place “out of the farkin’ outback”.

Good Grief.  Read on.


BEST MOD EVAR

YouTube – RELEASE Half-Life2: All sounds replaced with my voice.

You are stupid if you don’t like this. I’m not kidding. STUPID!!!

TARDIS MAME Console

Spelunky 1.0

Fantastic news for my fellow Spelunkers, since our last update Derek Yu has released version 1.0 of Spelunky. It is still a wonderful blend of nethack and Rick Dangerous, and it is still free. Now it has some extra bug fixes and will be coming to Xbox Live Arcade in the future.

Go try the Windows version.

BF2 Patch 1.50 Released

Battlefield 2 1.50
Stay Sharp, Stay Logical, Stay Supreme
The patch is available from numerous sites but they’ve allocated so little bandwidth to this 2GB file that I was reduced to tears, until I remembered these guys. For some of you, this will be the first time you’ve used a file-sharing program for a completely legal purpose, so savor the moment. You’ll need to install a torrent client of course.

Game Updates

Battlefield 1.50 Coming on September 1

battlefield update

In an almost ridiculous display of generosity from the company who most people would probably have previously pegged as the most greedy, EA and DICE are releasing version 1.50 of Battlefield 2 with all of the booster packs included (though not the Special Forces expansion) on September 1st.

Check out the huge list of changes over at the official Battlefield blog. My favorites are proper widescreen display support and the removal of the disc check. Now all they have to do is release the game on Steam and I’ll be able to give my discs away.

Falcon 4.0: Allied Force Review

Falcon 4.0: Allied Force is the definition of depth when it comes to the interactive experience of combat flight. All declassified features of Lockheed Martin’s F-16 are fully controllable and functional, you won’t turn anything off or on that doesn’t affect some function of your jet. Your responsibilities range from controlling the flow of your fuel supply to operating realistic air-to-air and air-to-ground radar.

The scope of Allied Force extends far beyond such desired elements, requiring air traffic control commands for takeoff, landing and identifying targets through AWACS before shooting them down. Even more lifelike is the fact that you have to check in and check out with AWACS to complete a mission successfully. You’ll feel the pressure of succeeding with friendly aircraft all around you that will be in line to land in sequence right behind and in front of you after a mission. There’s a full-scale war surrounding your every move, so you’ll hear real time chatter of pilots calmly landing as well as expressing acute fear when their lives are seriously threatened in battle. There are times when you’ll hear all of this in one fell swoop, before you ever taxi onto the runway for takeoff. Every aspect of a campaign is running in real time and that’s the real beauty of Faclon. This creates more interest than any storyline due to the variety it dictates. The same thing never happens twice in any mission, so you won’t be able to adjust your strategy based on where you were last shot down.

There isn’t a respawn in this game. If you get shot down and end the mission, you’ll be put in the cockpit of the jet that was second to you in formation and so on, should you continue the mission once back at the briefing screen. Your squadron loses a plane every time you get shot down, so if you’re in a flight of four, for instance, and get killed three times, you’ll be the only friendly left flying in the area.

There is often much left to be desired from the artificial intelligence of interactive software, but Falcon has just about every AI engine that I’ve seen beat dead to rights. This combat flight simulator features what seem to be real people whom you have to go up against, giving you good reason to choose your battles. Let’s say you’ve identified hostile aircraft and are willing to follow him to make sure he never comes back, but suddenly you notice three dots on your screen as you close for the kill. Those are his wingmen and you’re about to be engaged in a four to one aerial assault. You get a warning that a missile has been launched in your direction. There is a true to life technique for dodging both air-to-air and surface-to-air missiles. If you haven’t learned those techniques, you’re about to go blind (lose all radar and heads up display function of your jet) and either eject or be blown to bits.

Flying the F-16 in Allied Force can be frustrating, but it’s one interactive software application that will make you feel as if you’ve accomplished something constructive in the free time you spend with it. The best part of the sim, the depth, can be the most frustrating, but it’s also what makes the replay value of this game nearly infinite if you’ve ever wondered what it would be like to be a fighter pilot, lacking only the desire to risk your actual life.

Click to continue reading “Falcon 4.0: Allied Force Review”

Fallout LARPers

Dance Like You’ve Got Ham in Your Pants

This ridiculous title via the old PR copy and paste, all emphasis mine:

Data Design Interactive Signs distribution deal with Midway Games…

Stourbridge, UK, 24th June 2009. Data Design Interactive Ltd – a successful video games publisher and games developer, today announced that it has signed a deal with Midway Games Inc who will distribute DDI‘s Nintendo Wii game entitled ‘Schweineparty’ in German, Austria and Switzerland. (English version is entitled ‘Farmyard Party’)

Uwe Fuerstenberg, General Manager Midway Games GmbH, said:

“We are proud to work with Data Design Interactive on that highly enjoyable title. Schweineparty is 100% swine flu free but we are confident it will disseminate just as quickly.”

Schweineparty brings farmyard fun to the Nintendo Wii. The game has eight sporting events which are divided into four categories: all-round, speed, power, and skill. Game modes include party modes themed around event styles, single event fun and some hilarious bonus games.

The game play revolves around using a combination of the Wii Remote and Nunchuk in various ways to complete each event. The events require a combination of speed, timing and more than a little sweat!

Alongside the challenges of beating the game records and those of your friends, there are a number of new characters, bonus games and a development gallery for players to enjoy.
Based on the cornerstones of sportsmanship and competitiveness of the fun and crazy games, Schweineparty is an ideal choice for family friendly fun. Schweineparty provides an entertaining multiplayer experience (4 player mode), with colourful graphics and physically demanding gameplay.

Product Information
Release date: July
Genre: Sports / Party
No. of players: Up to 4 players
Platform: Nintendo Wii
Developer: Data Design Interactive
Publisher: Midway Games Inc