Category Archives: video games

Dance Like You’ve Got Ham in Your Pants

This ridiculous title via the old PR copy and paste, all emphasis mine: Data Design Interactive Signs distribution deal with Midway Games… Stourbridge, UK, 24th June 2009. Data Design Interactive Ltd – a successful video games publisher and games developer, today announced that it has signed a deal with Midway Games Inc who will distribute [...]

id software acquired by zenimax

Couldn’t let this go by without mention: Basically: 12:22 -!- eq_phone [eqphone@166.205.131.80] has joined #quake 12:23 < eq_phone> What’s with the topic 12:23 <@jdk> dude 12:23 <@jdk> you didn’t hear 12:23 <@jdk> id was bought 12:24 < eq_phone> Carmack all cracked out or what 12:24 <@Crusader> he’s diving into big piles of money 12:22 -!- [...]

Metal Gear Solid: Peace Walker

inFamous notes

Whew, E3 is draining me in terms of writing things for it. So, I’m going to give a quick +/- impressions on inFAMOUS, which came out a week before E3. Pro: + Controls really well. I was expecting some awkward superpower controls or something, but getting around the city was really quick and easy. + [...]

Talking Classics: Sega CD

Air Pirates

iPhone Doom Classic Progress Report

I have been spending the majority of my time working on iPhone Doom Classic for several weeks now, and the first beta build went out to some external testers a couple days ago. I am moving back on to Rage for a while, but I expect to be able to finish it up for submission [...]

Finally you can stop using PHPNuke!

So someone was clever enough to create a CMS for gamers. Finally you can stop using PHPNuke and all its other shitty variants. Stop struggling with that clan site you’re trying to build — it’s going to suck anyway. They all do. And you know within 3 weeks it will be defaced by some Hungarian [...]

Kali-ho!

Few things in this life are permanent.  Like a tattoo, however,  the online gaming software Kali, touts “life-time subscription[s]” (italics theirs) and thus, a form of permanence. For those who started PC gaming relatively recently (sometime this decade), you may be unfamiliar with Kali. It can best be equated as a mid-90′s precursor of Xfire, [...]

Cobra Mercs for Hire

Cobra Mercs for Hire Hire Cobra Troopers in Canterbury Commonsfrom Firefly. Adds over 30 G.I.Joe & Cobra Themed outfits. Adds over 60 NEW WEAPONS to game, NPC’s will have them, and vendors will too. Caravans and Canterbury citizens are all Costumed G.I. Joe themed, thus the name: Canterbury Commons Costume Party Adds a couple of [...]

Dear Esther

Dear Esther I just finished my first walk-through of Dear Esther. When I say “walk-through” I mean, walking through the narrative of this incredible mod on top of Half Life 2‘s Source Engine by Dan Pinchbeck.

The Thrill of Combat

You have quotas to meet. Use your helicopter to seek out donors and incapacitate them with your laser, then drop down and remove their organs. 1-2 players cooperative. Music by GDFX. Runs on Windows. The Thrill of Combat

Company of Heroes Patch 2.600

Patch 2.600 Overview on the Company of Heroes community site offers up a list of changes coming in the next version of the game, which will also address one of my biggest concerns (check out the review) with Tales of Valor. That is right, a new map for Panzerkrieg mode. Heavy Machine Guns.  We will [...]

Puzzle Quest: Galactrix

Or: A lesson on how to screw up what was a good thing. Let me start by saying I loved playing Puzzle Quest: Challenge of the Warlords/Revenge of the Plague Lord. With problems and all that on the PSP, the XBLA release was alright and fixed a majority of the bugs. The PS3 version is [...]

Intermission: Duke Nukem Manhattan Project Bad Checkpoint

After the break, witness the reason why you always give a player character extra health after N reloads of the same save: