iPhone Doom Classic Progress Report

I have been spending the majority of my time working on iPhone Doom Classic for several weeks now, and the first beta build went out to some external testers a couple days ago. I am moving back on to Rage for a while, but I expect to be able to finish it up for submission to the App Store next month.

Wolfenstein 3D Classic was a quickie project to satisfy my curiosity and test the iPhone waters, but Doom is a more serious effort. In addition to the millions of people with fond memories of the game, there is still an active gaming / development community surrounding the original Doom, and I don’t want to disappoint any of them.

via iPhone Doom Classic Progress Report.

A Visit to id Software

A Visit to id Software from john romero on Vimeo.

If you read Masters of Doom and were left wondering what the feel of that office was really like, this video is perfect. It really does id’s history better justice than at least my imagination could.

If you haven’t read Masters of Doom yet, please give it a try. It is one of the most engaging books I have ever read, and is probably tolerable even if you can’t stand the usual gamer-yakkity-yak.

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