Couldn’t let this go by without mention: Basically: 12:22 -!- eq_phone [eqphone@166.205.131.80] has joined #quake 12:23 < eq_phone> What’s with the topic 12:23 <@jdk> dude 12:23 <@jdk> you didn’t hear 12:23 <@jdk> id was bought 12:24 < eq_phone> Carmack all cracked out or what 12:24 <@Crusader> he’s diving into big piles of money 12:22 -!- [...]
I have been spending the majority of my time working on iPhone Doom Classic for several weeks now, and the first beta build went out to some external testers a couple days ago. I am moving back on to Rage for a while, but I expect to be able to finish it up for submission [...]
April 15, 2009 – 10:48 pm
The pirates using the Cydia version of Wolfenstein 3D are now out of luck if they want the latest version. Wolfenstein 3D Classic for the iPhone (I reviewed it favorably here) has now been updated and the GPL release hasn’t been. So if you want the latest version of the app, you’re going to have [...]
A Visit to id Software from john romero on Vimeo. If you read Masters of Doom and were left wondering what the feel of that office was really like, this video is perfect. It really does id’s history better justice than at least my imagination could. If you haven’t read Masters of Doom yet, please [...]
By TimeDoctor
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Posted in video games
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Also tagged Adrian Carmack, aladdin, Bobby Prince, Dave Taylor, deathmatch, doom, genesis, Jay Wilbur, John Romero, Sandy Petersen, Shawn Green
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One of the problems with releasing your source code with your data is when people stab you in the back for doing so. Soon, my next set of iPhone game reviews will go up on AtomicGamer, including Wolfenstein 3D Classic. While investigating the game for review, I came across a version on the Jailbroken iPhone [...]
The Quake Live site has been updated to announce this radical change in direction away from the standard fast-paced action. I’m excited to ride my first mount in Quake Live, and level up just like in a real game intead of that bullshit FPS action.