Quake Champions & Prey Get Gameplay Trailers

Quake Champions and the new Prey were announced back at Bethesda’s E3 2016 Press Briefing. Both have new trailers out with gameplay footage during the annual Quakecon gathering. That has become Bethesda’s second conference of the year in addition to the traditional giant LAN party.

I was initially pretty psyched for a new multiplayer arena-shooter Quake from id even if the characters looked to be individualized with abilities specific to each.

The new Doom was a huge surprise, even though the multiplayer wasn’t that hot. Maybe they would do a better job with Quake Champions which appears to be solely focused on multiplayer? Well, it turns out to be a little less exciting because a third-party is developing the new Quake. Saber Interactive worked on 2014’s abysmally buggy Halo: The Master Chief Collection, though who is to say if that was an issue with Microsoft’s 343 or one of the four other studios that worked on the bundled collection.

id software had a great collaboration with a third-party when Machine Games made Wolfenstein: The New Order in addition to the standalone expansion, Wolfenstein: The Old Blood.

I don’t doubt that Saber could put a good game together if the right situation arose. Maybe they just need to work with the right collaborator in id software? If not, well, we’ve still got ioquake3.

Prey has fewer question marks, it’s clearly not related at all to the 2006 FPS from Human Head. Instead, Arkane is making it. Their Dishonored from 2012 was excellent as a first-person stabbing simulator.

Quake Champions will have some kind of closed-beta, presumably for people that preorder, in 2017. Don’t pre-order games. Prey is out in 2017.

Bethesda’s E3 2016 Press Briefing Notes


Adam Sessler and Morgan Webb are back for the pre-show from the old Rev 3 and TechTV days to present the Bethesda pre-E3. It’s kind of refreshing to watch people who know how to act on camera as opposed to the awkward executives of other E3 presentations.

Glad to see Bethesda acknowledging the horrible massacre by wearing rainbow ribbons instead of pretending it didn’t happen. EA

They’re opening with a DOS screen booting and it’s launching… Quake!!! All pre-rendered, non-ingame footage but I am very happy to see characters returning from Quake 3. It’s called Quake Champions.

Here’s the trailer:

Tim Willits is coming out on stage to talk about how much he loves talking about Quake: Champions. Competitive, arena style first person shooter. Looks like per-character abilities. Undoubtly using the finest ioquake3 engine fork. More seriously Tim Willits is talking about the technical details in that it’ll support 120hz framerates and responsiveness.

Tim walks off stage after announcing that there will be more info at Quakecon. Haven’t been since 2008, wish I could go.

Pete Hines is onstage now to let us know about how successful Bethesda has been at making and publishing games.

Pete Hines is talking about The Elder Scrolls: Legends, a CCG. There’s a trailer Wake me up when it’s over.

It’ll be coming to iPad, Mac, iPhones, and shitty Android tablets.

A trailer demonstrates Fallout 4: Contraptions, which is going to add elevators and all of the components you need to build a rube goldberg machine.

The trailer moves on to Nuka World?! A theme park in Fallout 4?

Video continues on to Fallout: Shelter coming to Windows later on.

Skyrim is getting a big overhaul, graphically, and mods will be on the new console versions of Skyrim: Special Edition. As rumored.  Out October 28th 2016.

Here’s that long video:

Raphael Colantonio is here from Arkane to talk about another project they’re working on. He doesn’t get very far in before we’re watching a trailer for a game that looks to have a time travel component. Somebody named Morgan keeps waking up in a kind of short groundhog day scenario. Every time he looks in the mirror things change back and it’s actually Prey. Cool.

Raphael is back to tell us a few details and that the game will be out next year for Xbone, PS4, and Windows. More details at Quakecon.

Prey Trailer:

Marty Stratton from id is trapped in a pre-recorded blurry tan office world. He’s talking about Doom and thanking everyone for making Doom a success. Snapmap is done taking a snapnap and will receive a bunch of new upgrades, all will be free. He’s talking about two new multiplayer maps now. They’ll be free. He’s also talking about the first paid DLC coming to Doom multiplayer which will add new game modes, a weapon, and more.


Pete Hines is back to tell us that you can now download the first level of Doom for free on Playstation 4, Xbox One, and Steam. This week only.

Matt Firor is here to talk about The Elder Scrolls Online MMORPG. He’s talking about how the game sold, how the community is doing, and leads us into a trailer. If I don’t make it out tell my wife I love her. Tell my son I’m glad he can never kick me in the balls again.

On June 23rd ESO will launch into Japan. Some people in the crowd are way too loud. The Dark Brotherhood DLC will be out soon and a launch trailer plays. It looks fine, but this voice over is kinda bad? “Sweet mother” over and over again as gravely voiced dude narrates. Some guy gets stabbed in the nuts. A Hans Moleman production.

This is pretty cool. ESO gets this “One Tamriel,” players will be levelled to match the content they’re playing. So you can group with your friends once they get out of the tutorial and play together. Very, very smart move. I’ve long been frustrated by online RPG systems like in The Division where if you’re not at the same level you’re either dragging the team down or gliding through and trying to keep your buddies from dragging you down. I can’t praise this enough.

Pete Hines is here to tell us about refreshments and Blink-182.

Pete tells us about Bethesda VR. Holy shit he references Doom 3: BFG. The VR version of which never shipped due to Bethesda being butthurt over Carmack leaving for Oculus. Whatever happened with that lawsuit with Oculus? Anyway, you can take a “virtual tour of hell” or Fallout 4 in VR. Bet they won’t be using Oculus headsets! Ah Fallout 4 is coming to the HTC Vive in 2017. Exciting.

Harvey Smith is on stage to tell us about Dishonored 2. I loved the first one, not super excited for a sequel yet. We’ll see if Harvey can convince me. “Welcome back to the Empire of the Isles.” Harvey narrates the video. A camera pans through the streets. The engine has some big upgrades to audio and graphics. It looks more detailed. They’re calling it the Void engine. Name almost doesn’t matter since it won’t ever be released for others to use.

Harvey Smith is talking about who Emily Caldwin from the first Dishonored has become after she has grown up. Corvo is her father? Must have forgotten that from the first Dishonored. It looks like we’ll have the option of playing as Emily in Dishonored 2 and the in-game trailer is from her perspective. You could choose to play as Corvo, still.

More in-game footage and Emily is owning some fools. The weather changes, Emily comments on it and Harvey tells us that many machines are powered by wind. Emily turns off a turbine that was powering a field of light (forcefield to you and me) so that she can progress. The skill trees are new, as are many of the abilities for Emily.

More skillful murdering. There will be some time travel business in another level where you are inside a mansion that blocks your abilities. You can swap between two different timelines using a device that also allows you to view whats going on in the other timeline. So you could walk through an area, see enemies in the alternate version, and then step behind them so you can murder them.

Release date is November 11th, 2016, for Windows, Playstation 4, and Xbone.

Harvey Smith bids us goodnight after introducing a more traditional gameplay trailer. I like the cover of Fleetwood Mac’s Gold Dust Woman  You can watch that here:


Pete Hines is back. A collector’s edition is announced with Corvo’s mask and Emily’s ring along with over items. Pre-orders will temporarily include a remastered version of Dishonored 1 including all of the DLC.

Pete gives us a live stream look in on the teams at various studios and thanks them for their work. Nice way to humanize the company.

Pete bides us adieu as the showcase ends and we’re returned to Adam Sessler who is interviewing Matt Firor for the post-show.

My major disappointment is that id software will probably never release source code again without John Carmack. I wish their split had been amicable. They’ve been surprising us lately with the quality of Doom but I don’t know if their parent company would let them release source or if anyone at id has the will to fight for it. We’ll never see a Brutal Doom 2016 or anything like that without code.

Video Footage of id Software’s Super Mario Bros. 3 Clone

John Romero posted this video today to Vimeo in celebration of the 25th anniversary of Commander Keen. it’s the first publicly available footage of the Super Mario Bros. 3 demo that id software pitched to Nintendo. You might have heard about it from the David Kushner’s Masters of Doom book (Amazon, iBooks, Wikipedia) which is well worth reading if you haven’t already.

id software acquired by zenimax

Couldn’t let this go by without mention:


12:22 -!- eq_phone [eqphone@] has joined #quake
12:23 < eq_phone> What’s with the topic
12:23 <@jdk> dude
12:23 <@jdk> you didn’t hear
12:23 <@jdk> id was bought
12:24 < eq_phone> Carmack all cracked out or what
12:24 <@Crusader> he’s diving into big piles of money

12:22 -!- eq_phone [eqphone@] has joined #quake

12:23 < eq_phone> What’s with the topic

12:23 <@jdk> dude

12:23 <@jdk> you didn’t hear

12:23 <@jdk> id was bought

12:24 < eq_phone> Carmack all cracked out or what

12:24 <@Crusader> he’s diving into big piles of money

Full text of the press release detailing the transaction after the break:
Continue reading id software acquired by zenimax

iPhone Doom Classic Progress Report

I have been spending the majority of my time working on iPhone Doom Classic for several weeks now, and the first beta build went out to some external testers a couple days ago. I am moving back on to Rage for a while, but I expect to be able to finish it up for submission to the App Store next month.

Wolfenstein 3D Classic was a quickie project to satisfy my curiosity and test the iPhone waters, but Doom is a more serious effort. In addition to the millions of people with fond memories of the game, there is still an active gaming / development community surrounding the original Doom, and I don’t want to disappoint any of them.

via iPhone Doom Classic Progress Report.

Wolfenstein 3D Updated, Cydia Pirates out of Luck

The pirates using the Cydia version of Wolfenstein 3D are now out of luck if they want the latest version. Wolfenstein 3D Classic for the iPhone (I reviewed it favorably here) has now been updated and the GPL release hasn’t been. So if you want the latest version of the app, you’re going to have to be legit and use the app store. Check out the full list of changes for Wolfenstein 3D Classic 1.1 after the break:
Continue reading Wolfenstein 3D Updated, Cydia Pirates out of Luck

A Visit to id Software

A Visit to id Software from john romero on Vimeo.

If you read Masters of Doom and were left wondering what the feel of that office was really like, this video is perfect. It really does id’s history better justice than at least my imagination could.

If you haven’t read Masters of Doom yet, please give it a try. It is one of the most engaging books I have ever read, and is probably tolerable even if you can’t stand the usual gamer-yakkity-yak.

Continue reading A Visit to id Software

Wolfenstein 3D and the Pirates of Cydia.

wolf3d-cydiaOne of the problems with releasing your source code with your data is when people stab you in the back for doing so.

Soon, my next set of iPhone game reviews will go up on AtomicGamer, including Wolfenstein 3D Classic. While investigating the game for review, I came across a version on the Jailbroken iPhone app store called Cydia.

This is all fine and dandy, since the source code was released under the GPL (v2). but the problem is that the scum of the earth who put the game out on the Cydia store (again, a store for Jailbroken iPhones only) disobeyed the license text included with the Wolf 3D source release. Specifically, as summarized by John Carmack himself:

You are on-your-honor to buy a copy at the App Store before using the data. 🙂  The source code is under the GPL, but the data is still strictly copyright Id Software with no license given to distribute outside this code release package or to use for any commercial purpose.  You are certainly free to replace all the data and make commercial applications, as long as the code is made available under the GPL.

What did these asshats do? Well, they put ads and a nag screen on the loading screen of the application so they can make money, which turns it into a commercial project. This is not cool, and I will try to contact these folks and see if they didn’t read the license text.

Update 1:

To be clear for people who didn’t read the text of what I’ve said and probably won’t read this list:

  • The game DATA is not GPL.
  • The game DATA is not to be used in any commercial sense outside of id software’s control
  • This is “ZODTTD” distributing and using the same data from the source zip file provided by id software and slapping his logo and ads on there which makes it commercial usage and thus violates the contract to my understanding.

Update 2:

To give you another example from the past of someone who screwed up this badly, if not worse, and the reaction he received which was (I think) extremely appropriate to the “crime.” Though the two issues were different, they both involve GPL code, and both will hopefully get a reaction from id software. I think most of us old die-hard Quake and id fans remember Slade. Here is how John Carmack dealt with him:

The idea isn’t to punish anyone, it is to have them comply with the license
and continue to contribute. QuakeLives has quite a few happy users, and it
is in everyone’s best interest to have development continue. It just has to
be by the rules.

That was a rather good statement and it holds up to this day. Though it is sad that in this case “ZODTTD” contributes nothing to the Wolf 3D Classic GPL release. I think there is something to be said for people playing a game who otherwise wouldn’t, but it isn’t like Wolf 3D Classic for free on Jailbroken iPhones and iPod touches (no matter how much I love the game itself) is a good argument for piracy. People know what Wolf 3D is, or I’d like to hope that they do, and have many options for playing it at various reasonable price levels.

One person (who I later found out has his site linked from ZODTTD) has posted a ridiculous troll comment here. He made the argument that putting advertisements on a program doesn’t make the distributon of the program commercial. I suspect he might feel differently about that if were to create a popular domain which embedded his site and put advertisements all over it. I suppose these types of arguments are inevitable when you attempt to make people aware of any kind of possibly controversial subject.

At the end of the day, what is really wrong here is that regardless of ZODTTD’s original intentions, he has spelled out some (intentions) with his actions, which are to release and profit off of Wolf 3D Classic via advertisements inserted into the loading screen. That isn’t cool.