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	<title>Time Doctor Dot Org &#187; id software</title>
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		<title>id software acquired by zenimax</title>
		<link>http://timedoctor.org/2009/06/id-software-acquired-by-zenimax/</link>
		<comments>http://timedoctor.org/2009/06/id-software-acquired-by-zenimax/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 19:31:10 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[id software]]></category>

		<guid isPermaLink="false">http://timedoctor.org/?p=1680</guid>
		<description><![CDATA[Couldn&#8217;t let this go by without mention: Basically: 12:22 -!- eq_phone [eqphone@166.205.131.80] has joined #quake 12:23 &#60; eq_phone&#62; What&#8217;s with the topic 12:23 &#60;@jdk&#62; dude 12:23 &#60;@jdk&#62; you didn&#8217;t hear 12:23 &#60;@jdk&#62; id was bought 12:24 &#60; eq_phone&#62; Carmack all cracked out or what 12:24 &#60;@Crusader&#62; he&#8217;s diving into big piles of money 12:22 -!- [...]]]></description>
			<content:encoded><![CDATA[<p>Couldn&#8217;t let this go by without mention:</p>
<p><a href="http://www.idsoftware.com/"><img class="aligncenter" title="id softwares website has the news" src="http://www.timedoctor.org/imgs/id-Software-acquired-by-zenimax.png" alt="" width="577" height="456" /></a></p>
<p>Basically:</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 434px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">12:22 -!- eq_phone [eqphone@166.205.131.80] has joined #quake</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 434px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">12:23 &lt; eq_phone&gt; What&#8217;s with the topic</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 434px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">12:23 &lt;@jdk&gt; dude</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 434px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">12:23 &lt;@jdk&gt; you didn&#8217;t hear</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 434px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">12:23 &lt;@jdk&gt; id was bought</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 434px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">12:24 &lt; eq_phone&gt; Carmack all cracked out or what</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 434px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">12:24 &lt;@Crusader&gt; he&#8217;s diving into big piles of money</div>
<blockquote><p>12:22 -!- eq_phone [eqphone@166.205.131.80] has joined #quake</p>
<p>12:23 &lt; eq_phone&gt; What&#8217;s with the topic</p>
<p>12:23 &lt;@jdk&gt; dude</p>
<p>12:23 &lt;@jdk&gt; you didn&#8217;t hear</p>
<p>12:23 &lt;@jdk&gt; id was bought</p>
<p>12:24 &lt; eq_phone&gt; Carmack all cracked out or what</p>
<p>12:24 &lt;@Crusader&gt; he&#8217;s diving into big piles of money</p></blockquote>
<p>Full text of the press release detailing the transaction after the break:<br />
<span id="more-1680"></span></p>
<blockquote><p>ZeniMax Media Acquires id Software</p>
<p>Brings together two of world’s best game studios</p>
<p>Library of powerhouse franchises will include DOOM, Fallout, The Elder Scrolls, QUAKE, Wolfenstein and RAGE</p>
<p>June 24, 2009 (Rockville, MD) – ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed the acquisition of legendary game studio, id Software, creators of world-renowned games such as DOOM, QUAKE, Wolfenstein, and its upcoming title, RAGE. The acquisition by ZeniMax Media joins together two of the finest, most respected videogame developers in the world, combining the first person shooter (FPS) expertise of id Software with acclaimed role playing game (RPG) developer Bethesda Game Studios – creators of the 2008 Game of the Year, Fallout 3, and the 2006 Game of the Year, The Elder Scrolls IV: Oblivion. Bethesda Softworks will publish the titles of id Software other than upcoming releases previously committed to other publishers.</p>
<p>Founded in 1991, id Software established itself as an industry leader with some of the best-selling and most critically acclaimed video games of all time. id Software created the original first-person shooter, Wolfenstein 3D, and subsequently set new standards in the genre with the blockbuster releases of its DOOM and QUAKE titles. In addition, id Software developed cutting edge, proprietary technology with the id Tech engine which powers many notable FPS titles, and continues to make great advances in game technology under the direction of John Carmack, one of the country’s technology leaders and a member of the Academy of Interactive Arts and Sciences (AIAS) Hall of Fame.</p>
<p>Todd Hollenshead, CEO of id Software, commented on the transaction: “This was a unique opportunity to team with a smart, sophisticated publisher like Bethesda Softworks where the interests of the studio and the publisher will be fully aligned in the development and marketing of our titles. In addition, we will now have financial and business resources to support the future growth of id Software, a huge advantage which will result in more and even better games for our fans.”</p>
<p>id Software will continue to operate as a studio under the direction of its founder, John Carmack. No changes will be made in the operations of id Software in the development of its games. All the principals at id Software have signed long-term employment contracts, assuring they will continue in their roles developing games at the studio.</p>
<p>“This puts id Software in a wonderful position going forward,” said John Carmack, who will continue to serve in his current role as Technical Director. “We will now be able to grow and extend all of our franchises under one roof, leveraging our capabilities across multiple teams while enabling forward looking research to be done in the service of all of them. We will be bigger and stronger, as we recruit the best talent to help us build the landmark games of the future. As trite as it may be for me to say that I am extremely pleased and excited about this deal, I am.&#8221;</p>
<p>Robert Altman, the founder, Chairman &amp; CEO of ZeniMax Media stated, “We, along with many others, consider id Software to be among the finest game studios in the world, with extraordinary design, artistic and technical capabilities. They have demonstrated, repeatedly, that rare ability to create franchise properties that are critical and commercial successes. Our intention is to make sure id Software will continue to do what they do best – make AAA games. Our role will be to provide publisher support through Bethesda Softworks and give id Software the resources it needs to grow and expand.”</p>
<p>ZeniMax Media Inc, which is privately held, was founded in 1999 to create quality interactive entertainment products to meet the growing worldwide demand. The Company is headquartered in Rockville, MD and maintains offices in Hunt Valley, MD, London and Tokyo. Among its wholly owned subsidiaries are Bethesda Softworks, a premier publisher of video games, Vir2L Studios which develops games for the casual market, and ZeniMax Online Studios, a studio dedicated to massively multi-player online games (MMOG).</p>
<p>Bethesda Game Studios, the development group at ZeniMax Media, is one of the top video game studios in the world. Its most recent release, Fallout 3, was the 2008 winner of more than 60 Game of the Year awards, including The Associated Press, Official Xbox Magazine, Yahoo, PC Gamer, IGN, Game Critics Awards, Game Developer Choice Awards, and Gamespy. Bethesda also created the 2006 PC and Xbox 360® Game of the Year, The Elder Scrolls IV: Oblivion, and the 2002 PC and Xbox® Game of the Year, The Elder Scrolls III: Morrowind. Bethesda Game Studios has created 2 of the 10 best games of all time, Fallout 3 and Oblivion, on the Xbox 360 and PlayStation® 3 platforms, as reported by the industry scoring system found at www.metacritic.com and www.gamerankings.com.</p>
<p>About ZeniMax Media Inc. ZeniMax Media is a preeminent media organization which has brought together a team of world class game developers, artists and designers, programmers, producers, and leading executives and talent from traditional media. ZeniMax Media creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Vir2L Studios, ZeniMax Europe Ltd., and ZeniMax Online Studios. ZeniMax, Bethesda Softworks, Bethesda Game Studios, The Elder Scrolls, Oblivion, Morrowind and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Fallout is a registered trademark or trademark of Bethesda Softworks LLC in the U.S. and/or other countries. For more information on ZeniMax Media, visit www.zenimax.com.</p>
<p>About Bethesda Softworks Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a premier developer and worldwide publisher of interactive entertainment software and has produced numerous award-winning titles, most recently with 2006 PC and Xbox 360® Game of the Year and RPG of the Year, The Elder Scrolls IV: Oblivion®, and the 2002 PC and Xbox® Game of the Year and RPG of the Year, The Elder Scrolls III: Morrowind®. Among Bethesda’s more popular franchises are The Elder Scrolls® series and Fallout®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.</p>
<p>About id Software Founded in 1991, id Software has provided technical, design and artistic leadership as an independent game developer and technology innovator. id Software’s iconic brands such as Wolfenstein, DOOM, QUAKE and Enemy Territory have become staples of popular culture for generations of gamers. More information on id Software can be found at www.idsoftware.com. id Software, Wolfenstein, DOOM, QUAKE, RAGE and Enemy Territory and related logos are registered trademarks owned by ZeniMax Media Inc.</p></blockquote>
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		</item>
		<item>
		<title>iPhone Doom Classic Progress Report</title>
		<link>http://timedoctor.org/2009/05/iphone-doom-classic-progress-report/</link>
		<comments>http://timedoctor.org/2009/05/iphone-doom-classic-progress-report/#comments</comments>
		<pubDate>Fri, 29 May 2009 01:04:55 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://timedoctor.org/?p=1566</guid>
		<description><![CDATA[I have been spending the majority of my time working on iPhone Doom Classic for several weeks now, and the first beta build went out to some external testers a couple days ago. I am moving back on to Rage for a while, but I expect to be able to finish it up for submission [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.idsoftware.com/iphone-doom-classic-progress/"><img src='http://timedoctor.org/wp/wp-content/uploads/2009/05/doomclassicicon_sm.png' alt='' /></a></p>
<blockquote><p>I have been spending the majority of my time working on iPhone Doom Classic for several weeks now, and the first beta build went out to some external testers a couple days ago. I am moving back on to Rage for a while, but I expect to be able to finish it up for submission to the App Store next month.</p>
<p>Wolfenstein 3D Classic was a quickie project to satisfy my curiosity and test the iPhone waters, but Doom is a more serious effort. In addition to the millions of people with fond memories of the game, there is still an active gaming / development community surrounding the original Doom, and I don&#8217;t want to disappoint any of them.</p></blockquote>
<p style="text-align: right;">via <a href="http://www.idsoftware.com/iphone-doom-classic-progress/">iPhone Doom Classic Progress Report</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Wolfenstein 3D Updated, Cydia Pirates out of Luck</title>
		<link>http://timedoctor.org/2009/04/wolfenstein-3d-updated-cydia-pirates-out-of-luck/</link>
		<comments>http://timedoctor.org/2009/04/wolfenstein-3d-updated-cydia-pirates-out-of-luck/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 05:48:35 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[apple]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[cydia]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[pirates]]></category>
		<category><![CDATA[wolf3d]]></category>
		<category><![CDATA[wolfenstein 3d]]></category>

		<guid isPermaLink="false">http://timedoctor.org/?p=1116</guid>
		<description><![CDATA[The pirates using the Cydia version of Wolfenstein 3D are now out of luck if they want the latest version. Wolfenstein 3D Classic for the iPhone (I reviewed it favorably here) has now been updated and the GPL release hasn&#8217;t been. So if you want the latest version of the app, you&#8217;re going to have [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://timedoctor.org/2009/04/wolfenstein-3d-and-the-pirates-of-cydia/">The pirates using the Cydia version of Wolfenstein 3D</a> are now out of luck if they want the latest version. Wolfenstein 3D Classic for the iPhone (<a href="http://www.atomicgamer.com/article.php?id=760">I reviewed it favorably here</a>) has now been updated and the GPL release <a href="ftp://www.idsoftware.com/idstuff/wolf3d/">hasn&#8217;</a>t been. So if you want the latest version of the app, you&#8217;re going to have to be legit and <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309470478&amp;mt=8">use the app store</a>. Check out the full list of changes for Wolfenstein 3D Classic 1.1 after the break:<br />
<span id="more-1116"></span></p>
<ul>
<li>Drag the controls around the screen for full customization.</li>
<li>Tap weapon to change between knife, pistol, machine gun and chain gun.</li>
<li>Play your own ipod music.</li>
<li>Option to disable background music</li>
<li>Allows reverse landscape play to rotate 180 degrees.</li>
<li>Many higher resolution textures.</li>
<li>Stats button on map screen to see current kills/secrets/treasure/time.</li>
<li>Retain automap scale between invocations.</li>
<li>Fixed savegames not saving item pickup state.</li>
<li>Correct highlight colors on map select screen.</li>
<li>Removed bonus life sound playing at certain points even though score had been removed.</li>
<li>Mega health gives full 150 health.</li>
<li>Improved console feedback.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>A Visit to id Software</title>
		<link>http://timedoctor.org/2009/04/a-visit-to-id-software/</link>
		<comments>http://timedoctor.org/2009/04/a-visit-to-id-software/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 20:34:41 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[Adrian Carmack]]></category>
		<category><![CDATA[aladdin]]></category>
		<category><![CDATA[Bobby Prince]]></category>
		<category><![CDATA[Dave Taylor]]></category>
		<category><![CDATA[deathmatch]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[Jay Wilbur]]></category>
		<category><![CDATA[John Romero]]></category>
		<category><![CDATA[Sandy Petersen]]></category>
		<category><![CDATA[Shawn Green]]></category>

		<guid isPermaLink="false">http://timedoctor.org/?p=938</guid>
		<description><![CDATA[A Visit to id Software from john romero on Vimeo. If you read Masters of Doom and were left wondering what the feel of that office was really like, this video is perfect. It really does id&#8217;s history better justice than at least my imagination could. If you haven&#8217;t read Masters of Doom yet, please [...]]]></description>
			<content:encoded><![CDATA[<p><object width="400" height="300" data="http://vimeo.com/moogaloop.swf?clip_id=4022128&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4022128&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /></object><br />
<a href="http://vimeo.com/4022128">A Visit to id Software</a> from <a href="http://vimeo.com/user935117">john romero</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://www.amazon.com/Masters-Doom-Created-Transformed-Culture/dp/0812972155%3FSubscriptionId%3D02E5W5871AJF7PMMMS82%26tag%3Dtimedoctor-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0812972155"><img class="alignright" src="http://timedoctor.org/wp/wp-content/plugins/hot-linked-image-cacher/upload/ecx.images-amazon.com/images/I/519GF050MDL._SL160_.jpg" alt="" width="104" height="160" /></a>If you read <a href="http://www.amazon.com/Masters-Doom-Created-Transformed-Culture/dp/0812972155%3FSubscriptionId%3D02E5W5871AJF7PMMMS82%26tag%3Dtimedoctor-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0812972155">Masters of Doom</a> and were left wondering what the feel of that office was really like, this video is perfect. It really does id&#8217;s history better justice than at least my imagination could.</p>
<p>If you haven&#8217;t read <a href="http://www.amazon.com/Masters-Doom-Created-Transformed-Culture/dp/0812972155%3FSubscriptionId%3D02E5W5871AJF7PMMMS82%26tag%3Dtimedoctor-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0812972155">Masters of Doom</a> yet, please give it a try. It is one of the most engaging books I have ever read, and is probably tolerable even if you can&#8217;t stand the usual gamer-yakkity-yak.</p>
<p><span id="more-938"></span><img class="aligncenter size-full wp-image-940" title="id_coolguys" src="http://timedoctor.org/wp/wp-content/uploads/2009/04/id_coolguys.jpg" alt="id_coolguys" width="600" height="398" /></p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Wolfenstein 3D and the Pirates of Cydia.</title>
		<link>http://timedoctor.org/2009/04/wolfenstein-3d-and-the-pirates-of-cydia/</link>
		<comments>http://timedoctor.org/2009/04/wolfenstein-3d-and-the-pirates-of-cydia/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 09:47:45 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[wolf3d]]></category>
		<category><![CDATA[wolfenstein]]></category>

		<guid isPermaLink="false">http://timedoctor.org/?p=813</guid>
		<description><![CDATA[One of the problems with releasing your source code with your data is when people stab you in the back for doing so. Soon, my next set of iPhone game reviews will go up on AtomicGamer, including Wolfenstein 3D Classic. While investigating the game for review, I came across a version on the Jailbroken iPhone [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-814" title="wolf3d-cydia" src="http://timedoctor.org/wp/wp-content/uploads/2009/04/wolf3d-cydia.jpg" alt="wolf3d-cydia" width="320" height="480" />One of the problems with releasing your source code with your data is when people stab you in the back for doing so.</p>
<p>Soon, my next set of iPhone game reviews will go up on <a href="http://www.atomicgamer.com/">AtomicGamer</a>, including <a href="http://www.idsoftware.com/wolfenstein3dclassic/">Wolfenstein 3D Classic</a>. While investigating the game for review, I came across a version on the Jailbroken iPhone app store called Cydia.</p>
<p>This is all fine and dandy, since the source code was released under the GPL (v2). but the problem is that the scum of the earth who put the game out on the Cydia store (again, a store for Jailbroken iPhones only) disobeyed the license text included with the Wolf 3D source release. Specifically, as summarized by John Carmack himself:</p>
<blockquote><p>You are on-your-honor to buy a copy at the App Store before using the data. <img src='http://timedoctor.org/wp/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   The source code is under the GPL, <strong>but the data is still strictly copyright Id Software with no license given to distribute outside this code release package or to use for any commercial purpose</strong>.  You are certainly free to replace all the data and make commercial applications, as long as the code is made available under the GPL.</p></blockquote>
<p>What did these asshats do? Well, they put ads and a nag screen on the loading screen of the application so they can make money, which turns it into a commercial project. This is not cool, and I will try to contact these folks and see if they didn&#8217;t read the license text.</p>
<p><strong>Update 1:</strong></p>
<p>To be clear for people who didn&#8217;t read the text of what I&#8217;ve said and probably won&#8217;t read this list:</p>
<ul>
<li>The game DATA is not GPL.</li>
<li>The game DATA is not to be used in any commercial sense outside of id software&#8217;s control</li>
<li>This is &#8220;ZODTTD&#8221; distributing and using the same data from the source zip file provided by id software and slapping his logo and ads on there which makes it commercial usage and thus violates the contract to my understanding.</li>
</ul>
<p><strong>Update 2:</strong></p>
<p>To give you another example from the past of someone who screwed up this badly, if not worse, and the reaction he received which was (I think) extremely appropriate to the &#8220;crime.&#8221; Though the two issues were different, they both involve GPL code, and both will hopefully get a reaction from id software. I think most of us old die-hard Quake and id fans <a href="http://www.kev.pulo.com.au/quake/qlfiles/">remember Slade</a>. <a href="http://www.bluesnews.com/cgi-bin/finger.pl?id=1&amp;time=20000224183445">Here is how John Carmack dealt with him</a>:</p>
<blockquote><p><span style="font-family: Arial; font-size: x-small;">The idea isn&#8217;t to punish anyone, it is to have them comply with the license<br />
and continue to contribute.  QuakeLives has quite a few happy users, and it<br />
is in everyone&#8217;s best interest to have development continue.  It just has to<br />
be by the rules.</span></p></blockquote>
<p><span style="font-family: Arial; font-size: x-small;">That was a rather good statement and it holds up to this day. Though it is sad that in this case &#8220;ZODTTD&#8221; contributes nothing to the Wolf 3D Classic GPL release. I think there is something to be said for people playing a game who otherwise wouldn&#8217;t, but it isn&#8217;t like Wolf 3D Classic for free on Jailbroken iPhones and iPod touches (no matter how much I love the game itself) is a good argument for piracy. People know what Wolf 3D is, or I&#8217;d like to hope that they do, and have many options for playing it at various reasonable price levels.</span></p>
<p><span style="font-family: Arial; font-size: x-small;">One person (who I later found out has his site linked from ZODTTD) has posted a ridiculous troll comment here. He made the argument that putting advertisements on a program doesn&#8217;t make the distributon of the program commercial. I suspect he might feel differently about that if were to create a popular domain which embedded his site and put advertisements all over it. I suppose these types of arguments are inevitable when you attempt to make people aware of any kind of possibly controversial subject.</span></p>
<p><span style="font-family: Arial; font-size: x-small;">At the end of the day, what is really wrong here is that regardless of ZODTTD&#8217;s original intentions, he has spelled out some (intentions) with his actions, which are to release and profit off of Wolf 3D Classic via advertisements inserted into the loading screen. That isn&#8217;t cool.<br />
</span></p>
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		<title>World of Quake Live</title>
		<link>http://timedoctor.org/2009/04/world-of-quake-live/</link>
		<comments>http://timedoctor.org/2009/04/world-of-quake-live/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 02:05:28 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[quake live]]></category>

		<guid isPermaLink="false">http://timedoctor.org/?p=799</guid>
		<description><![CDATA[The Quake Live site has been updated to announce this radical change in direction away from the standard fast-paced action. I&#8217;m excited to ride my first mount in Quake Live, and level up just like in a real game intead of that bullshit FPS action.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.quakelive.com/"><img class="aligncenter size-full wp-image-800" title="World of Quake Live" src="http://timedoctor.org/wp/wp-content/uploads/2009/04/world-of-quake-live.png" alt="World of Quake Live" width="547" height="301" /></a></p>
<p><a href="http://www.quakelive.com/">The Quake Live site</a> has been updated to announce this radical change in direction away from the standard fast-paced action. I&#8217;m excited to ride my first mount in Quake Live, and level up just like in a real game intead of that bullshit FPS action.</p>
]]></content:encoded>
			<wfw:commentRss>http://timedoctor.org/2009/04/world-of-quake-live/feed/</wfw:commentRss>
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