Whew, E3 is draining me in terms of writing things for it. So, I’m going to give a quick +/- impressions on inFAMOUS, which came out a week before E3.
Pro:
+ Controls really well. I was expecting some awkward superpower controls or something, but getting around the city was really quick and easy.
+ There are some collectibles around that may take you a bit of time to get.
+ The achievements in the game are really easy to get. Taking about five days tops to get.
Cons:
- Pop-in is pretty noticeable, especially when you’re grinding the rails around the city and having textures pop-in. Not game breaking, but like Mass Effect on the Xbox 360 it’s noticeable.
- Horrible respawn locations for when you die. I could be on another island and die somewhere on that island have all the medic/re-spawn locations unlocked on that island… but, the game decides to spawn me back on another island clear across from where I was. What the hell?
- The plot is almost entirely terrible. When it ends (Terminator 2 style) it could only be saved if they had given Cole some cool sunglasses before… (spoilers spoilers spoilers spoilers)
- There is no in-game statistics menu. To find how many shards/stunts you have done you most likely have to view the save on your XMB. Which is pretty damn stupid, Sucker Punch. Every other sandbox game has an in-game stats menu option. Why is Sucker Punch doing things differently?
- And viewing the stats is a hassle considering you have to do the one they list on the pause menu before you can find out what any of the other 21 stunts are.
Buy/Rent/Don’t play: Rentable at best. Playable but frustrating at worse.
Rent it since the game can be beaten in about 1-2 days of heavy play. There is minimal replay value in playing through the story again and when the game ends all you’re left with is a sandbox mode for finding collectibles.