Game Dev Story Review

Game Dev Story is a business simulation about choices.

What genre, what platform, and what theme do you want for your game?

Is the game cute and simple or realistic and innovative?

Do you want to use an in-house art, story, and audio folks or outsource assets and writing?

There are quite a few choices and you’ve got the freedom to make larger decisions about advertising campaigns and which development path to focus on.

Nothing is free, you’ve got to pay platform holders for devkits, employees their salaries, and fees for everything and everyone in the studio. Game developers won’t choose to grow on their own, you’ve got to prod them forward with research data gathered during development. Once they’re more talented their salary has to rise too. Though at least the game doesn’t simulate headhunters to recruit your developers out from under you. Continue reading Game Dev Story Review

How the App Store was won

[Various points of data showing how iPhone OS app, iTeleport generates a ton of revenue despite being priced at $25 snipped…]

We also hope this demonstrates that you can build a business on the App Store.  That doesn’t mean it’s easy, or that you’ll automatically make more money if you raise your price, or that every app should be priced at $25.  It’s just another perspective, albeit one that we haven’t heard in all the discussions of the iPhone developer ecosystem.  This may be because we’re the only ones, but we don’t believe that’s the case.  And we’d like to encourage others to add their voices to the chorus, in the hope that we can change the perception of the App Store.

via Quality over Quantity: How We Built iTeleport into a Profitable Business on the App Store – The iTeleport Blog.

It’s about time

I wandered up to Scott, who was leaning against a table showcasing the new device, introduced myself, and got right down to business.

“Why’s the time changed? Heck, why does the iPhone show 9:42 in the first place?”

Scott looked around conspiratorially, and then chuckled.

“You want to know the real reason for that time?”

I nodded, with no small amount of eager anticipation.

via iPad Day: 9:41 AM  | Secret Lab.

Hook Champ Preview

Rocketcat Games has been running a pre-release adhoc beta of Hook Champ. It is an 8-bit style side-scroller with very simple touch controls.


You’re an infamous adventurer that starts each mission by swapping out a fancy idol for a fake one, of course it never works and you’re left to run away with your treasure.


Not from a boulder, but from something that seems like a more extreme version of chain chomp from Mario’s games.

The gameplay is more like Sonic. You’ve gotta hook onto the ceiling and various other objects that stick out from the background without stopping or that fellow will eat you.

Make it through a level picking up lesser trophies along the way and you can buy some awesome new hats before heading out on your next adventure.

I’ve enjoyed it so far, but you don’t have to take my word for it. Check out the video:

When it is released Hook Champ will have a 99¢ sale, down from the normal $3 price.

iPhone Doom Classic Progress Report

I have been spending the majority of my time working on iPhone Doom Classic for several weeks now, and the first beta build went out to some external testers a couple days ago. I am moving back on to Rage for a while, but I expect to be able to finish it up for submission to the App Store next month.

Wolfenstein 3D Classic was a quickie project to satisfy my curiosity and test the iPhone waters, but Doom is a more serious effort. In addition to the millions of people with fond memories of the game, there is still an active gaming / development community surrounding the original Doom, and I don’t want to disappoint any of them.

via iPhone Doom Classic Progress Report.

MLB At Bat 2009 Review (iPhone)


I’ve been listening to since the start of the season and as rocky as it has been for the fighting phils, the app has been great.

It streams audio from the Phillies home radio station, even though I’m in San Francisco.

It plays highlight videos from

It costs $10 per season, whereas the streaming audio feature from costs $15.

Most importantly, it gives you a box score and play-by-play text.

Overall, I’ve had few issues with At Bat. Mainly, I’d appreciate it if there were full streaming video of the game, but I suspect they’ll do that for next season and charge $10-$20 more for the app.

The lesser issue is with my connectivity. I live in SF and AT&T’s network stinks, but the inability (on the part of the app or the iPhone) to switch between edge/3G while streaming the in-game audio is terrible. I have to wake my phone up just to get it to realize it should keep trying to get signal.

If you are usually in a wifi-zone like I am, though, you’ll be fine. We’re lucky to have At Bat on the iPhone and it is a steal at $9.99. As far as I know there are no blackouts for the radio stream.

Check out the gallery after the break for all the screens. Then go buy it from the app store.

Continue reading MLB At Bat 2009 Review (iPhone)

Wolfenstein 3D Updated, Cydia Pirates out of Luck

The pirates using the Cydia version of Wolfenstein 3D are now out of luck if they want the latest version. Wolfenstein 3D Classic for the iPhone (I reviewed it favorably here) has now been updated and the GPL release hasn’t been. So if you want the latest version of the app, you’re going to have to be legit and use the app store. Check out the full list of changes for Wolfenstein 3D Classic 1.1 after the break:
Continue reading Wolfenstein 3D Updated, Cydia Pirates out of Luck