Game Dev Story is a business simulation about choices.
What genre, what platform, and what theme do you want for your game?
Is the game cute and simple or realistic and innovative?
Do you want to use an in-house art, story, and audio folks or outsource assets and writing?
There are quite a few choices and you’ve got the freedom to make larger decisions about advertising campaigns and which development path to focus on.
Nothing is free, you’ve got to pay platform holders for devkits, employees their salaries, and fees for everything and everyone in the studio. Game developers won’t choose to grow on their own, you’ve got to prod them forward with research data gathered during development. Once they’re more talented their salary has to rise too. Though at least the game doesn’t simulate headhunters to recruit your developers out from under you. Continue reading Game Dev Story Review
[Various points of data showing how iPhone OS app, iTeleport generates a ton of revenue despite being priced at $25 snipped…]
We also hope this demonstrates that you can build a business on the App Store. That doesn’t mean it’s easy, or that you’ll automatically make more money if you raise your price, or that every app should be priced at $25. It’s just another perspective, albeit one that we haven’t heard in all the discussions of the iPhone developer ecosystem. This may be because we’re the only ones, but we don’t believe that’s the case. And we’d like to encourage others to add their voices to the chorus, in the hope that we can change the perception of the App Store.
I have been spending the majority of my time working on iPhone Doom Classic for several weeks now, and the first beta build went out to some external testers a couple days ago. I am moving back on to Rage for a while, but I expect to be able to finish it up for submission to the App Store next month.
Wolfenstein 3D Classic was a quickie project to satisfy my curiosity and test the iPhone waters, but Doom is a more serious effort. In addition to the millions of people with fond memories of the game, there is still an active gaming / development community surrounding the original Doom, and I don’t want to disappoint any of them.
I’ve been listening to MLB.app since the start of the season and as rocky as it has been for the fighting phils, the app has been great.
It streams audio from the Phillies home radio station, even though I’m in San Francisco.
It plays highlight videos from mlb.tv.
It costs $10 per season, whereas the streaming audio feature from mlb.com costs $15.
Most importantly, it gives you a box score and play-by-play text.
Overall, I’ve had few issues with At Bat. Mainly, I’d appreciate it if there were full streaming video of the game, but I suspect they’ll do that for next season and charge $10-$20 more for the app.
The lesser issue is with my connectivity. I live in SF and AT&T’s network stinks, but the inability (on the part of the app or the iPhone) to switch between edge/3G while streaming the in-game audio is terrible. I have to wake my phone up just to get it to realize it should keep trying to get signal.
If you are usually in a wifi-zone like I am, though, you’ll be fine. We’re lucky to have At Bat on the iPhone and it is a steal at $9.99. As far as I know there are no blackouts for the radio stream.