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	<title>Time Doctor Dot Org &#187; pirates</title>
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	<link>http://timedoctor.org</link>
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		<title>Deck Chairs Sunk the Pirate Ship</title>
		<link>http://timedoctor.org/2009/04/deck-chairs-sunk-the-pirate-ship/</link>
		<comments>http://timedoctor.org/2009/04/deck-chairs-sunk-the-pirate-ship/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 22:32:48 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[war]]></category>
		<category><![CDATA[deck chairs]]></category>
		<category><![CDATA[foxnews]]></category>
		<category><![CDATA[pirates]]></category>
		<category><![CDATA[yarrrr]]></category>

		<guid isPermaLink="false">http://timedoctor.org/?p=1242</guid>
		<description><![CDATA[FOXNews.com &#8211; Cruise Ship Hero Fought Off Pirates With Deck Chair]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.foxnews.com/story/0,2933,518343,00.html"><img src='http://timedoctor.org/wp/wp-content/uploads/2009/04/2_61_042609_melody_320.jpg' alt='' /></a></p>
<p style="text-align: center;"><a href="http://www.foxnews.com/story/0,2933,518343,00.html">FOXNews.com &#8211; Cruise Ship Hero Fought Off Pirates With Deck Chair</a></p>
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		<title>Wolfenstein 3D Updated, Cydia Pirates out of Luck</title>
		<link>http://timedoctor.org/2009/04/wolfenstein-3d-updated-cydia-pirates-out-of-luck/</link>
		<comments>http://timedoctor.org/2009/04/wolfenstein-3d-updated-cydia-pirates-out-of-luck/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 05:48:35 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[apple]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[cydia]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[pirates]]></category>
		<category><![CDATA[wolf3d]]></category>
		<category><![CDATA[wolfenstein 3d]]></category>

		<guid isPermaLink="false">http://timedoctor.org/?p=1116</guid>
		<description><![CDATA[The pirates using the Cydia version of Wolfenstein 3D are now out of luck if they want the latest version. Wolfenstein 3D Classic for the iPhone (I reviewed it favorably here) has now been updated and the GPL release hasn&#8217;t been. So if you want the latest version of the app, you&#8217;re going to have [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://timedoctor.org/2009/04/wolfenstein-3d-and-the-pirates-of-cydia/">The pirates using the Cydia version of Wolfenstein 3D</a> are now out of luck if they want the latest version. Wolfenstein 3D Classic for the iPhone (<a href="http://www.atomicgamer.com/article.php?id=760">I reviewed it favorably here</a>) has now been updated and the GPL release <a href="ftp://www.idsoftware.com/idstuff/wolf3d/">hasn&#8217;</a>t been. So if you want the latest version of the app, you&#8217;re going to have to be legit and <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309470478&amp;mt=8">use the app store</a>. Check out the full list of changes for Wolfenstein 3D Classic 1.1 after the break:<br />
<span id="more-1116"></span></p>
<ul>
<li>Drag the controls around the screen for full customization.</li>
<li>Tap weapon to change between knife, pistol, machine gun and chain gun.</li>
<li>Play your own ipod music.</li>
<li>Option to disable background music</li>
<li>Allows reverse landscape play to rotate 180 degrees.</li>
<li>Many higher resolution textures.</li>
<li>Stats button on map screen to see current kills/secrets/treasure/time.</li>
<li>Retain automap scale between invocations.</li>
<li>Fixed savegames not saving item pickup state.</li>
<li>Correct highlight colors on map select screen.</li>
<li>Removed bonus life sound playing at certain points even though score had been removed.</li>
<li>Mega health gives full 150 health.</li>
<li>Improved console feedback.</li>
</ul>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>TimeDoctor&#8217;s Top Three Web Massives</title>
		<link>http://timedoctor.org/2008/06/timedoctors-top-three-web-massives/</link>
		<comments>http://timedoctor.org/2008/06/timedoctors-top-three-web-massives/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 09:50:47 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[benefactors]]></category>
		<category><![CDATA[humans]]></category>
		<category><![CDATA[pirates]]></category>
		<category><![CDATA[vigilantes]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://timedoctor.org/?p=79</guid>
		<description><![CDATA[Urban Dead: This older massive has been around since the July of 2005. In which you play the part of either a post-zombocolypse Human or Zombie Corpse. This game has a decidely non-graphical approach which is closer to MUDs of yore. The only graphics provided by default are the city map and the logo. Various [...]]]></description>
			<content:encoded><![CDATA[<ol>
<li><a href="http://urbandead.com"><img class="alignright alignnone size-medium wp-image-80" style="float: right;" title="Urban Dead" src="http://timedoctor.org/wp/wp-content/uploads/2008/06/ud-300x157.gif" alt="Urban Dead\'s logo arises from its grave" width="156" height="67" /></a><strong>Urban Dead</strong>: This older massive has been around since the July of 2005. In which you play the part of either a post-zombocolypse Human or Zombie Corpse. This game has a decidely non-graphical approach which is closer to MUDs of yore. The only graphics provided by default are the city map and the logo. Various extensions for browsers exist to add graphics for those who are, shall we say, imagimpaired, or simply desire something else. <a href="http://urbandead.com/signup.cgi">At start</a>, the human players can choose from a variety of classes in addition to the races mentioned above. These effect the initial abilities of the players, which can later be modified (regardless of race) with skills. Even the choice of race is a transitory one; at any point Zombies can &#8212; with varying degrees of difficulty depending on skills of both humans and the target zombie &#8212; be revived and turned into productive members of the living society. Even then this opportunity to live can be <em>aborted</em> by player-killers, other zombies, and the free will to jump from any building.</li>
<li><a href="http://www.ikariam.org/"><img class="alignright size-medium wp-image-82" title="ikariam" src="http://timedoctor.org/wp/wp-content/uploads/2008/06/ikariam-300x97.png" alt="" width="300" height="97" /></a><strong>Ikariam</strong>: While Urban Dead seems to exist mostly to harvest the joy of the game from a player and doesn&#8217;t attempt to charge for any gameplay elements, <a href="http://www.ikariam.org">Ikariam</a>&#8216;s three-tiered overworld exists to generate revenue for the developers. Though it also happens to be a fun civ/populous-style omnipotent hand-of-god game wherin you build little colonies to collect resources on islands and venture for war or peace with others in alliances. In another stark contrast to Urban Dead, Ikariam&#8217;s interface is graphically rich and even the sliders you use to choose what amount of goods to send to another colony is customized. This makes up for the fact that you&#8217;re just twiddling numbers to provide for your colonies and that your interactions with other players can be limited at first.</li>
<li><a href="http://www.pmog.com/" target="_blank"><img class="alignright size-medium wp-image-83" title="pmog" src="http://timedoctor.org/wp/wp-content/uploads/2008/06/pmog.png" alt="" width="162" height="79" /></a><strong>PMOG</strong>: Contrary to the onomonopiedic title, pmog has nothing to do with pogs.  Instead it stands for Passively Multiplayer Online Game. Which is disappointing as you might wish for an online Pog trading simulation. It also consists of <a href="http://pmog.com/missions/sing_along_pt_1" target="_blank">user-generated content</a> more than any other web-massive I&#8217;ve played. The user interface consists largely of a stripped-down toolbar for you to utilize at any time while you&#8217;re browsing the internet. Ah-ha, now you see, that is the passive part. This game has character classes, but you don&#8217;t choose them. Instead they are provided to you by <a href="http://pmog.com">the system</a> based on your actions. What are these actions? Well you can make missions, kind of mini-webrings, linking sites together. These consume the &#8220;lamp post&#8221; resource which you can refill at the in-game shoppe. Though you still can&#8217;t buy pogs, hm. You can also drop mines (which are defended with armor) , or attack those who drop mines with St. Nicks. Of course you can also put out one way portals between sites. For example, I just put one down from souceforge.net to icculus.org. That portal was named: <em>&#8220;Perhaps you&#8217;d like a little bit more soul.&#8221;</em></li>
</ol>
<p><a href="http://timedoctor.org/wp/wp-content/uploads/2008/06/ds9pog6.jpg"><img class="aligncenter size-full wp-image-81" title="Deep Space 9 Pogs" src="http://timedoctor.org/wp/wp-content/uploads/2008/06/ds9pog6.jpg" alt="" width="208" height="141" /></a></p>
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