Tag Archives: playstation 3

Critter Crunch Review: A Rainbow of Barf on your HDTV

Capybara Games has provided me with a review copy of their first foray into the Playstation Network’s waters. A port of the original iPhone/iPod Touch release with some more content, how does this version of Critter Crunch stack up?

Critter Crunch

First off, when you boot the game you’re welcomed by Capybara’s “mascot” (so to speak) for the game: Biggs. The loveable little “critter” smiles and winks at you. Beckoning you to press start to continue into the game, or wait for the demo reel to start to show you gameplay footage. On the first boot-up, you are locked out from most of the game modes, besides “adventure mode,” for single-player.

Local and Online co-op and versus play, however, are unlocked from the get-go…

To continue on, the singleplayer “adventure” mode is your standard story mode for puzzle games. Upon starting it up, you are welcomed to a wonderfully hand-drawn 2D art cutscene explaining a few things about what the Biggsliocaucus, or “Biggs” for short, creatures do “every Spring. The male Biggs going out to eat the Crittacocephalus, or “Critters” as they are known. Their sons accompanying them to see how they’re fathers are efficient to the Critter’s eco-system while bringing food home to his family on the other side of the island.”

After that cutscene, you are on a map letting you choose (as you unlock more of them) spots to go to to find more puzzles. Starting off with the tutorial and going from there.

critter-crunch-ss

Gameplay-wise, the game is a basic “match three” puzzler, with a twist. You feed “two smaller critters to one bigger critter” to “make them pop.” It’s an interesting mechanic and as you ‘pop more critters” you start to fill up a “hunger gauge.” Your goal, at least in this mode is to fill up the Hunger Bar to beat the level.

Sounds easy, right? Well the game’s tutorial level even explains the challenge. You must do this while the game continues to bring more critters into the lines of the gameplay table. If a critter reaches Biggs/passes the line… like Tetris, the game will be over.

The gameplay mechanics are easy enough that even kids should be able to pick-up and enjoy Critter Crunch on the first go, with maybe with a little explanation/help from the parents for kids the age of five to eight.

There is a “food chain” mechanic where popping a critter near similar other critters will also make them pop. This seems to be a strategic advantage in having the board clear without the player being overwhelmed.

“Food chains” seem to also happen when you feed one smaller critter to a bigger critter and have that “full” bigger critter be fed to an even bigger critter. Good for speedy clearing of the board.

Like Tetris and other puzzle games, there is a “quick drop” option for Critter Crunch. Unlike those games, this “speeds the next line up” in dropping so you can pop more critters. This is achieved with the D-pad down button.

Also, funny enough your “Son, Smalls” will show up when you chain an 8-Critter pop-combo (for lack of better words). You then have the ability to “feed” your son by “barfing into his mouth” with rainbow barf. Yes, you read that right. You feed your child with rainbow barf. Unfortunately, you have to be quick about doing this, as “Smalls is impatient, so be quick about it” as the aptly named “Barfing Tutorial” mentions. Thankfully, so long as Biggs mouth is empty of Critters, you can simply go over to Smalls and press the circle button on your Dual-Shock 3 to barf/feed your son.

The twist to feeding your son is that if you do it quickly enough and “fill him up on his first visit” you will max your points out. The catch is, that by feeding your son, the critters will also drop faster as they are “attracted to the barf.”

Feeding Smalls on his first visit also means that you don’t need to have him appear again to feed him (to reach his max) again. You won’t have to feed him again for that level once he reaches his max. If he doesn’t reach his max, you can simply call him back out by gaining another 8-pop-chain.

Achievement wise: The game has two online achievements (Play and win a versus mode match, and reach level 5 in versus mode), with the rest being singleplayer. The achievements seem easy to do, in theory but in practice some of them (like “World Greatest Dad”) will be hard to master.

To move into the multiplayer: The ranked multiplayer matches are like Tetris. You match Critters to pop them to gain power-ups to screw over your opponents. Simple, but the game becomes fast and furious between both players to fill the other players play field to the point of winning. (Though, there is a hunger meter in the two player mode, maybe another way to win is by filling that up quickly. I can’t say at the time of writing.)

Graphically, the game is very pretty with hand-drawn art. I would wager to say that I think Capybara’s art-department needs a pay-raise. At 1080p (though an HDMI cable is required to reach this resolution) the game is gorgeous with the hand-drawn art. Biggs is charming in animation and the game reeks of cuteness.

Overall, the game is a nice addition to the PSN library and if you enjoy puzzle games it is easily worth the $7USD (at the time of writing) to buy. Unfortunately, I have to mention there is no color-blind option (though talking to Capybara, they are “thinking about patching it into the PS3 version”), so if you are color-blind you may have a little trouble with the game (since there are some Critters that are similar in color to other Critters).

crittercrunchshirts

If you aren’t completely satisfied with just the game, they are also offering some cute T-shirts at this link. Very cute T-shirts with a catchy “hey, what’s the game your advertising?” twist.

I want to thank Capybara Games for giving me the opportunity to review their game.

Puzzle Quest: Galactrix

Or: A lesson on how to screw up what was a good thing.

Galactrix cover

Let me start by saying I loved playing Puzzle Quest: Challenge of the Warlords/Revenge of the Plague Lord. With problems and all that on the PSP, the XBLA release was alright and fixed a majority of the bugs. The PS3 version is fine as well minus the infamous (for this version only) music bug. There was a Nintendo DS version that had a battle bug (the first turn had the same layout of gems no matter the battle). I’m not knowledgeable about the Mac/PC versions but I hear they’re okay if somewhat buggy as well.

So, it comes as a complete shock to me that Infinite Interactive went into the boardroom and said “gee, how can we totally alienate players in our sci-fi RPG/puzzle sequel?”

Click to continue reading “Puzzle Quest: Galactrix”

HOLY SHIT

Capcom finally confirms they’re releasing Marvel vs. Capcom 2: NEW AGE OF HEROES for PS3/X-box 360.

Sadly, we have to wait until the summer. Still, very nice.

Can I get a “FUCK YEAH” from my non-existent audience? :D

The short gist is, this is a wide-screen tailored online-code-base-like-Super Street 2: Turbo HD Remix (not sure if want on that front, esp. for the PS3 version. It’s not bad, though), and is based on the Dreamcast version (nearly Arcade perfect AND HAD ONLINE THROUGH 56K/BROADBAND ON THE JAPANESE COPY FOR SEGA.NET)

Also, for the PS3 users:

This Thursday, April 30, PlayStation Network users will enjoy a free, exclusive MVC2 demo! No need to purchase another game, just download it straight to your PS3 and get ready for some triple tag team action (A big thank you goes out to Rommel Hernandez who helped make this exclusive demo possible).

Here are the details of the demo:

* Two-player local matches
* Six available characters – Ryu, Chun-Li, Strider, Spider-Man, Iron Man and Wolverine
* Seven selectable environments
* Upscaled 1080p graphics
* Widescreen or 4:3 aspect ratio
* Two graphic filter options for character sprites
* And other cool options to check out

While it isn’t online, it should whet your appetite for taking people for a ride. :)

It’s hard to seduce women when you’re carrying around a shotgun

(To appease Mr. Timedoctor before he strangles me for this over IRC):

Annoyment: Hey Treyach, 007 mode? Pin-point accuracy from the enemies? Yeah, that’s not “hard” that’s “annoying”

“Oh, hey. I’ll slowly or too fast aim at the enemies head.” (BLAM BLAM BLAM! DUN-DUN-DUN-DAH-DUN-DUN! *Bond theme and death*)

Another annoyment: Left Bumper for weapon switch, really Treyarch? Do it Halo style and put it on Y-button for the 360 or something.

I will say that while it takes some liberties from the two Craig films (this is noticeable from the start if you watched Casino Royal to ending and the start of Quantum of Solace) I am enjoying the game otherwise (which is funny since I couldn’t stand most other Bond FPS, with the exception of Goldeneye and I didn’t touch that much since I had no N64).

I dig the SHOW THEM ONLINE! (Achievement/Trophies) are named after the Bond films (well, most of them), which is a fitting theme. As is the kill/damage system. Take too much damage and you have the “Bond gunshot through lens” effect on yourself. Irony.

The game also does a stylized opening after the first level, while it isn’t one of the big-budget movie intro-title-sequences it is refreshing to see one in a game.

A quick peek at the multiplayer menus seems to have a mixture of CoD4/5’s custom “class”/loadouts and Counter-Strikes money-for-kills-to-buy-new-guns system. I didn’t get into the multiplayer yet, but some people are complaining about it. Who knows.

Pretty good $10 spent on the sale at Best Buy. Bonus: The SKU that is $10 includes an XL 007 T-shirt. SCORE!

Also: For those that are curious about the title of this post:

< sek> Oh, hell. What the fuck were they thinking when they allowed two handguns but one primary weapon? I can keep my SMG or switch to this shotgun. But I can’t give up my default pistol to have both. That’s stupid.
<+DoctahTime> it is james bond
<+DoctahTime> he isn’t a 10-guns-in-his-backpack guy
< sek> I still find it odd that Bond wouldn’t pack of an SMG and Shotgun.
<+DoctahTime> when has he ever carrried more than one or two guns, one of which is always a pistol, in a movie
< sek> DoctahTime: Just now, two handguns and a primary.
<+DoctahTime> yeah
<+DoctahTime> that is what i mean
<+DoctahTime> two handguns isn’t much
< Etch-a-Sketch> it’s hard to seduce women when you’re carrying around a shotgun
< sekoku> Etch-a-Sketch: Winner.

Damn it, Sony, Damn it: The Cock Up Edition

Yeah… you remember that super-awesome 1.30 patch for Wipeout HD, that Playstation.Blog talked about?

Well, it freezes your PS3 if you try to load an auto-save after updating.

Nice, right?

Two ways to fix it:

1) Delete your save (don’t do this)
2) Sign out of Playstation Network (if you already are signed in), go start Wipeout HD. After it loads (!!!) sign into PSN. Then go to your options and change something really quick. Save the setting. V-TEC Auto-save will JUST kickED in.,YO!

Then you can re-adjust the setting and your problem should be fixed.

Now if they could fix the screw-up with the signing into the online servers (which still WILL NOT LET ME SIGN INTO THE SERVERS) since 1.20, we’d be in business. Sadly, they probably won’t.

The fix for that is plugging your PS3 in via Ethernet cable, but I’m lazy to get the “proper” (while I agree that wire > wireless…) connection going. So it’s back to the bottom of my games for Wipeout HD.

In non-cock up news: Valkyria Chronicles’s DLC is finally dated. DAMN IT, SEGA, DAMN–Oh, wait. Good job Sega! ONLY IT’S BEEN HALF A YEAR AND YOUR COCK TEASING WASN’T NICE. But still, sure, I’ll take the DLC.

Playstation Home news: Resident Evil 5’s space is finally updating with content Europe has had since at least Game launch. Whoopie!

Oh, and Poker is coming to Home through the EA Godfather 2 ad space. Cool and all, but watch it be hella busy like all the other Warioware: Mega micro games (besides that six-axis/Total Tilt(?) mini game in the Alpha 1 XI zone) to where when you REALLY want to play it you can’t.

To fix this cock-up: Sony needs to give Home users the ability to buy those Poker/Chess/Mankala *Far Cry 2* spaces and let them play with friends in their home space. Or… you know… stop with the stupid limits and let everyone play if they’re in the limited number of “instances” there is a max number for those and the amount of people in them, you know that, Sony, you made us hit those limits for Warhawk and Socom (which I won). Why can’t you just let games not have a limit?

And that’s the update for today (unless something major comes up), in Playstation Land.

X-box Live has gotten Puzzle Quest: Galactrix. And while I loved the shit out of the first Puzzle Quest and it’s expansion (Puzzle Quest: Challenge of the Warlords/Revenge of the Plague Lord, respectively) this outing is mired with very annoying things. A quick Google of would give you the most common complaints so I won’t air them here.

Buy/Don’t Buy: Try the demo, if you can get around the annoying things, buy it. It’s solid Puzzle Questing. Otherwise don’t buy and buy the first (which is even more solid).

Flock also came out today, and it’s coming out for PSN tomorrow. So yeah… XBL will probably be the only one with a demo since Sony doesn’t mandate those (STUPID ON SONYS PART, MAY I ADD?). So if you have both consoles, try the XBL Flock demo and see if you want to buy it. Then choose on controller/online preferences or whatever.

Buy/Don’t Buy: I dunno, I may not get back to you on that if I can give a damn to turn my 360 on for you.

Also, while I’m ranting like Dennis Miller on a bender: X-box Live Marketplace integration into the internet space is cooler than Sony’s stupid download (PC ONLY!) store. Note to Sony: Let Mac/THIS IS A UNIX system I KNOW THIS! into your little buying parade and then maybe I can link your stuff?
Good job, Microsoft. You haven’t made me hate you on this yet.