Tag Archives: show them online

Critter Crunch Review: A Rainbow of Barf on your HDTV

Capybara Games has provided me with a review copy of their first foray into the Playstation Network’s waters. A port of the original iPhone/iPod Touch release with some more content, how does this version of Critter Crunch stack up?

Critter Crunch

First off, when you boot the game you’re welcomed by Capybara’s “mascot” (so to speak) for the game: Biggs. The loveable little “critter” smiles and winks at you. Beckoning you to press start to continue into the game, or wait for the demo reel to start to show you gameplay footage. On the first boot-up, you are locked out from most of the game modes, besides “adventure mode,” for single-player.

Local and Online co-op and versus play, however, are unlocked from the get-go…

To continue on, the singleplayer “adventure” mode is your standard story mode for puzzle games. Upon starting it up, you are welcomed to a wonderfully hand-drawn 2D art cutscene explaining a few things about what the Biggsliocaucus, or “Biggs” for short, creatures do “every Spring. The male Biggs going out to eat the Crittacocephalus, or “Critters” as they are known. Their sons accompanying them to see how they’re fathers are efficient to the Critter’s eco-system while bringing food home to his family on the other side of the island.”

After that cutscene, you are on a map letting you choose (as you unlock more of them) spots to go to to find more puzzles. Starting off with the tutorial and going from there.

critter-crunch-ss

Gameplay-wise, the game is a basic “match three” puzzler, with a twist. You feed “two smaller critters to one bigger critter” to “make them pop.” It’s an interesting mechanic and as you ‘pop more critters” you start to fill up a “hunger gauge.” Your goal, at least in this mode is to fill up the Hunger Bar to beat the level.

Sounds easy, right? Well the game’s tutorial level even explains the challenge. You must do this while the game continues to bring more critters into the lines of the gameplay table. If a critter reaches Biggs/passes the line… like Tetris, the game will be over.

The gameplay mechanics are easy enough that even kids should be able to pick-up and enjoy Critter Crunch on the first go, with maybe with a little explanation/help from the parents for kids the age of five to eight.

There is a “food chain” mechanic where popping a critter near similar other critters will also make them pop. This seems to be a strategic advantage in having the board clear without the player being overwhelmed.

“Food chains” seem to also happen when you feed one smaller critter to a bigger critter and have that “full” bigger critter be fed to an even bigger critter. Good for speedy clearing of the board.

Like Tetris and other puzzle games, there is a “quick drop” option for Critter Crunch. Unlike those games, this “speeds the next line up” in dropping so you can pop more critters. This is achieved with the D-pad down button.

Also, funny enough your “Son, Smalls” will show up when you chain an 8-Critter pop-combo (for lack of better words). You then have the ability to “feed” your son by “barfing into his mouth” with rainbow barf. Yes, you read that right. You feed your child with rainbow barf. Unfortunately, you have to be quick about doing this, as “Smalls is impatient, so be quick about it” as the aptly named “Barfing Tutorial” mentions. Thankfully, so long as Biggs mouth is empty of Critters, you can simply go over to Smalls and press the circle button on your Dual-Shock 3 to barf/feed your son.

The twist to feeding your son is that if you do it quickly enough and “fill him up on his first visit” you will max your points out. The catch is, that by feeding your son, the critters will also drop faster as they are “attracted to the barf.”

Feeding Smalls on his first visit also means that you don’t need to have him appear again to feed him (to reach his max) again. You won’t have to feed him again for that level once he reaches his max. If he doesn’t reach his max, you can simply call him back out by gaining another 8-pop-chain.

Achievement wise: The game has two online achievements (Play and win a versus mode match, and reach level 5 in versus mode), with the rest being singleplayer. The achievements seem easy to do, in theory but in practice some of them (like “World Greatest Dad”) will be hard to master.

To move into the multiplayer: The ranked multiplayer matches are like Tetris. You match Critters to pop them to gain power-ups to screw over your opponents. Simple, but the game becomes fast and furious between both players to fill the other players play field to the point of winning. (Though, there is a hunger meter in the two player mode, maybe another way to win is by filling that up quickly. I can’t say at the time of writing.)

Graphically, the game is very pretty with hand-drawn art. I would wager to say that I think Capybara’s art-department needs a pay-raise. At 1080p (though an HDMI cable is required to reach this resolution) the game is gorgeous with the hand-drawn art. Biggs is charming in animation and the game reeks of cuteness.

Overall, the game is a nice addition to the PSN library and if you enjoy puzzle games it is easily worth the $7USD (at the time of writing) to buy. Unfortunately, I have to mention there is no color-blind option (though talking to Capybara, they are “thinking about patching it into the PS3 version”), so if you are color-blind you may have a little trouble with the game (since there are some Critters that are similar in color to other Critters).

crittercrunchshirts

If you aren’t completely satisfied with just the game, they are also offering some cute T-shirts at this link. Very cute T-shirts with a catchy “hey, what’s the game your advertising?” twist.

I want to thank Capybara Games for giving me the opportunity to review their game.

inFamous notes

Whew, E3 is draining me in terms of writing things for it. So, I’m going to give a quick +/- impressions on inFAMOUS, which came out a week before E3.

Pro:
+ Controls really well. I was expecting some awkward superpower controls or something, but getting around the city was really quick and easy.
+ There are some collectibles around that may take you a bit of time to get.
+ The achievements in the game are really easy to get. Taking about five days tops to get.

Cons:

- Pop-in is pretty noticeable, especially when you’re grinding the rails around the city and having textures pop-in. Not game breaking, but like Mass Effect on the Xbox 360 it’s noticeable.
- Horrible respawn locations for when you die. I could be on another island and die somewhere on that island have all the medic/re-spawn locations unlocked on that island… but, the game decides to spawn me back on another island clear across from where I was. What the hell?
- The plot is almost entirely terrible. When it ends (Terminator 2 style) it could only be saved if they had given Cole some cool sunglasses before… (spoilers spoilers spoilers spoilers)
- There is no in-game statistics menu. To find how many shards/stunts you have done you most likely have to view the save on your XMB. Which is pretty damn stupid, Sucker Punch. Every other sandbox game has an in-game stats menu option. Why is Sucker Punch doing things differently?
- And viewing the stats is a hassle considering you have to do the one they list on the pause menu before you can find out what any of the other 21 stunts are.

Buy/Rent/Don’t play: Rentable at best. Playable but frustrating at worse.

Rent it since the game can be beaten in about 1-2 days of heavy play. There is minimal replay value in playing through the story again and when the game ends all you’re left with is a sandbox mode for finding collectibles.

Puzzle Quest: Galactrix

Or: A lesson on how to screw up what was a good thing.

Galactrix cover

Let me start by saying I loved playing Puzzle Quest: Challenge of the Warlords/Revenge of the Plague Lord. With problems and all that on the PSP, the XBLA release was alright and fixed a majority of the bugs. The PS3 version is fine as well minus the infamous (for this version only) music bug. There was a Nintendo DS version that had a battle bug (the first turn had the same layout of gems no matter the battle). I’m not knowledgeable about the Mac/PC versions but I hear they’re okay if somewhat buggy as well.

So, it comes as a complete shock to me that Infinite Interactive went into the boardroom and said “gee, how can we totally alienate players in our sci-fi RPG/puzzle sequel?”

Click to continue reading “Puzzle Quest: Galactrix”

It’s hard to seduce women when you’re carrying around a shotgun

(To appease Mr. Timedoctor before he strangles me for this over IRC):

Annoyment: Hey Treyach, 007 mode? Pin-point accuracy from the enemies? Yeah, that’s not “hard” that’s “annoying”

“Oh, hey. I’ll slowly or too fast aim at the enemies head.” (BLAM BLAM BLAM! DUN-DUN-DUN-DAH-DUN-DUN! *Bond theme and death*)

Another annoyment: Left Bumper for weapon switch, really Treyarch? Do it Halo style and put it on Y-button for the 360 or something.

I will say that while it takes some liberties from the two Craig films (this is noticeable from the start if you watched Casino Royal to ending and the start of Quantum of Solace) I am enjoying the game otherwise (which is funny since I couldn’t stand most other Bond FPS, with the exception of Goldeneye and I didn’t touch that much since I had no N64).

I dig the SHOW THEM ONLINE! (Achievement/Trophies) are named after the Bond films (well, most of them), which is a fitting theme. As is the kill/damage system. Take too much damage and you have the “Bond gunshot through lens” effect on yourself. Irony.

The game also does a stylized opening after the first level, while it isn’t one of the big-budget movie intro-title-sequences it is refreshing to see one in a game.

A quick peek at the multiplayer menus seems to have a mixture of CoD4/5′s custom “class”/loadouts and Counter-Strikes money-for-kills-to-buy-new-guns system. I didn’t get into the multiplayer yet, but some people are complaining about it. Who knows.

Pretty good $10 spent on the sale at Best Buy. Bonus: The SKU that is $10 includes an XL 007 T-shirt. SCORE!

Also: For those that are curious about the title of this post:

< sek> Oh, hell. What the fuck were they thinking when they allowed two handguns but one primary weapon? I can keep my SMG or switch to this shotgun. But I can’t give up my default pistol to have both. That’s stupid.
<+DoctahTime> it is james bond
<+DoctahTime> he isn’t a 10-guns-in-his-backpack guy
< sek> I still find it odd that Bond wouldn’t pack of an SMG and Shotgun.
<+DoctahTime> when has he ever carrried more than one or two guns, one of which is always a pistol, in a movie
< sek> DoctahTime: Just now, two handguns and a primary.
<+DoctahTime> yeah
<+DoctahTime> that is what i mean
<+DoctahTime> two handguns isn’t much
< Etch-a-Sketch> it’s hard to seduce women when you’re carrying around a shotgun
< sekoku> Etch-a-Sketch: Winner.

Quick updates:

Nothing really witty, this is an attempt to break my writers block for this website and inform at the same time.

Biohazard 5/Resident Evil 5′s “Versus” downloadable content came out today. You can’t spell ignorant without IGN is a little hard on it:

Versus includes two modes, Slayers and Survivors, with free-for-all and 2-on-2 team options. Both game types are modified versions of Mercenaries Mode, already included on the retail disc. Neither seems particularly well thought out and both use the same maps and scoring system as in Mercs Mode.

Slayers has players trying to earn as many points in Mercenaries Mode with three others vying for points as well. You rack up points, smash time bonuses to extend the playtime for everyone, and discover combo bonuses, just like in Mercenaries, but there is a twist. And that twist is the other players. Your opponents can shoot you. Damage costs you points and death costs you even more. Fortunately, you can do the same to them. Survivors Mode also has zombie enemies, but you score bonus points for shooting the other players.

and:

Despite its problems, Versus Mode could have been a lot better if Capcom put any creative thought behind its design. For example, if I’m in the lead in Slayers, it would be beneficial for me to prevent other players from smashing a time bonus. After all, if time runs out soon, I win. But the scoring is still geared towards Mercenaries Mode. It’s not just that I want to be in the lead, but I still am trying to reach the same scoring milestones as in the single-player version. It’s just that I have some other players getting in my way. Doing something, anything, to make this more than just Mercenaries with four people would have helped. Adding rounds like a more traditional multiplayer game or altering the entire scoring system or adjusting how the time bonuses work or changing the levels or balancing the characters–anything at all would have been a plus. But Versus is little more than an overpriced add-on.

While, I do agree that it’s Mercenaries with Friend Fire set to ON mode that doesn’t make it a bad thing. Team Slayer can be a fun little romp when it equates to “Two Teams playing Mercenaries” and people aren’t stepping on each others toes (AKA: shooting each other). Survivor is also neat in theory, but it’ll probably get old after a while.

My quick review: It has achievements and unlike most other DLC it isn’t the standard $10 price. Could it have been on the disc? Yes. Could it have been free? Yes. Should you buy it? That’s really up to you. I, as an achievement whore, bought it despite feeling dirty and knowing it was a half-baked mode. But, over all… it can be fun when it clicks. But I think Mercenaries could be the workhorse DLC engine for Capcom (not that I condone this).

Add in previous series main characters (with some new unique attacks), add in levels. Add in some weapons. Add in customization options. Versus proves four player Mercenaries is possible, so patching that in (FREE) would make that mode really more fun than it already is.

Give us the Samurai Edge/new weapons in story mode. Give us new levels, flesh out Jill/Josh’s side-story. There are many many possiblities for new DLC that is better thought out if Capcom would think things through.

I’d caution that if you don’t really want the achievements and aren’t keen on the Versus mode, that you DO NOT BUY it and tell Capcom to shove it and think of better DLC. But it’s your cash, and I can’t stop you.

While I’m writing: Playstation.Blog has information on Wipeout HD’s 1.30 patch coming tomorrow. It adds in emblems for online races, some other stuff and notably the ability to join races in progress (but you can not actually join until the race in progress is over. You can watch the other players racing).

It’s a little late (in like… six months late) but it’s better late than never. The main problem with Wipeout HD (other than it’s balls hard difficulty), is that the online is dead unless you want to play against players that will stomp your ass dry before you even “GO!”

What would you like on your Tombstone?

(No, not the pizza)

Short and sweet version: Fatal Labyrinth is a rougelike for the Sega Genesis/Mega Drive that was available in Japan on Sega’s modem add-on service, and available in America/Europe as a cart.

Fatal Labyrinth is a part of the “Sonic Ultimate Genesis/Mega Drive Collection” for the Playstation 3 and X-box 360.

It features an easy in theory achievement/trophy of getting to the fifth floor. In practice: Unless you abuse the SHIT out of save-states (that weren’t available in the Genesis version), this is damn hard to do.

You want eating? You have it, automatically when you pick up food. Eat too much? You die. Eat too little? You don’t regen health fast enough, so you’ll die.

Gold? Bitch, you have gold! But it has no purpose other than paying for your funeral. (Yes, you heard me right) Sega even mentions this little factoid in their “Museum” section for the game in the Sonic Ultimate Genesis Collection.

It’s a basic “rougelike” in terms of games now a days. But it isn’t going to kick your ass with it’s wealth of options like Nethack. It does it in terms of making getting up it’s 30 levels hard.

Worth a try for everyone. Funny how someone that does mostly platforming games came together with someone that does RPG/Rougelike-s like this and executed it (for a 1991 game) well.

Tonight’s the Night!

(Wait, that’s for the wrong game…)

Street 2 HD Remix boxartCapcom‘s let the cat out of the bag about the Street 2 (or for those of you unhip: Super Street Fighter 2) Turbo HD Remix’s patch that should fix issues (and rumored trophy/achievement support for the PS3 version). The patch for the PS3 version should hit around 3AM EST/12AM PST tonight with the X-box 360 version following close behind.

Patch details for those that are interested. But suffice it to say they fix connection and HUD issues and try to help the PS3 version catch up to the X-box 360 version on some things.

Update: (Alright, I’m a little slow) Patch does fix issues. Trophies/achievements for PS3 aren’t in it and the leaderboards weren’t working the last I checked. So it seems Capcom’s broken a few things more than they fixed.

SHOW THEM ONLINE

Or: How I learned to stop worrying about region-restrictions and get a “portable ID” from Sony that is nearly like the X-box Live Gamercards.

1 ) Go to EU Playstation.com
2 ) Choose your language.
3 ) If you already have a PSN ID, log-in to the PSN on the website with that account (don’t worry, you’ll log-in)
4 ) Tell them to fuck off step off if they ask you to fill in information by choosing the bottom option and then clicking “portable ID” after the page loads.

You’ll be on the portable id page now.
5 ) “Display trophy information” if you want the whole world to see your e-peen.
6 ) Fill out the rest of the information
7 ) ?????
8 ) PROFIT! (like so)

PS3 portable id that has trophy info in EU

If you’re worried about your region if/when (lol, as if this’ll happen this year like PS1X games hitting the marketplace) SCEA rolls it out, DO NOT WORRY. Your PSN id is universal in nearly all the regions so you can just log back into your account in your correct region and regenerate the card and use that image url instead. :)

Enjoy!