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	<title>Time Doctor Dot Org &#187; sucker punch</title>
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		<title>inFamous notes</title>
		<link>http://timedoctor.org/2009/06/infamous-notes/</link>
		<comments>http://timedoctor.org/2009/06/infamous-notes/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 18:10:55 +0000</pubDate>
		<dc:creator>sekoku</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[no ingame stats]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[pop-in]]></category>
		<category><![CDATA[show them online]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[sucker punch]]></category>
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		<guid isPermaLink="false">http://timedoctor.org/?p=1616</guid>
		<description><![CDATA[Whew, E3 is draining me in terms of writing things for it. So, I&#8217;m going to give a quick +/- impressions on inFAMOUS, which came out a week before E3. Pro: + Controls really well. I was expecting some awkward superpower controls or something, but getting around the city was really quick and easy. + [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/Sony-711719811923-Infamous/dp/B000ZK7ZOE%3FSubscriptionId%3D02E5W5871AJF7PMMMS82%26tag%3Dtimedoctor-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB000ZK7ZOE"><img class=" alignright" src="http://ecx.images-amazon.com/images/I/51LO1--tmOL._SL160_.jpg" alt="" /></a>Whew, E3 is draining me in terms of writing things for it. So, I&#8217;m going to give a quick +/- impressions on <em>inFAMOUS</em>, which came out a week before E3.</p>
<p>Pro:<br />
+ Controls really well. I was expecting some awkward superpower controls or something, but getting around the city was really quick and easy.<br />
+ There are some collectibles around that may take you a bit of time to get.<br />
+ The achievements in the game are really easy to get. Taking about five days tops to get.</p>
<p>Cons:</p>
<p>- Pop-in is pretty noticeable, especially when you&#8217;re grinding the rails around the city and having textures pop-in. Not game breaking, but like <em>Mass Effect</em> on the Xbox 360 it&#8217;s noticeable.<br />
- Horrible respawn locations for when you die. I could be on another island and die somewhere on that island have all the medic/re-spawn locations unlocked on that island&#8230; but, the game decides to spawn me back on another island clear across from where I was. What the hell?<br />
- The plot is almost entirely terrible. When it ends <em>(Terminator 2</em> style) it could only be saved if they had given Cole some cool sunglasses before&#8230; (spoilers spoilers spoilers spoilers)<br />
- There is no in-game statistics menu. To find how many shards/stunts you have done you most likely have to view the save on your XMB. Which is pretty damn stupid, Sucker Punch. Every other sandbox game has an in-game stats menu option. Why is Sucker Punch doing things differently?<br />
- And viewing the stats is a hassle considering you have to do the one they list on the pause menu before you can find out what any of the other 21 stunts are.</p>
<p>Buy/Rent/Don&#8217;t play: Rentable at best. Playable but frustrating at worse.</p>
<p>Rent it since the game can be beaten in about 1-2 days of heavy play. There is minimal replay value in playing through the story again and when the game ends all you&#8217;re left with is a sandbox mode for finding collectibles.</p>
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