Call of Duty: Infinite Warfare is Splitting Windows Players Up

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Call of Duty: IW image via Activision

Call of Duty: Infinite Warfare is coming out tomorrow and it turns out that players on Windows will be split depending on which digital store they buy the game from. If you buy the boxed copy you get a Steam code and can only play with other players who bought the Steam version. If you buy the game from the app store built-into Windows you can’t play with Steam players. This is according to an FAQ on Activision’s support site for Call of Duty, via IGN, and goes for both Infinite Warfare’s multiplayer as well as the remastered version of Modern Warfare.

If you’ve been playing Call of Duty on Windows for a few years you’ve probably seen what I’ve seen, it feels like there are fewer players in multiplayer than ever, and it’s impossible to find anyone playing any modes except for team deathmatch. I can’t believe anyone would splinter the smallest of the three groups of players (Playstation 4, Xbox One, Windows) intentionally.

Rocket League has cross-platform multiplayer across Xbox One and Steam, so it doesn’t seem like a policy prevents multiplayer from functioning between Microsoft-purchased games and other platforms. Really strange move on Activision’s part.

Call of Duty: Infinite Warfare Announcement Trailer

Speaking of which, here’s the Call of Duty: Infinite Warfare announcement trailer. It features the worst cover of a David Bowie song I’ve ever heard. In the year he died, why not pay out the bucks and license the real thing instead? Awful.

At least it has something closer to gameplay footage, but the Modern Warfare remastered footage at the end looks more interesting than Infinite Warfare. But you’ll have to buy the special $80 version of Infinite Warfare (“Legacy Edition”) to get a crack at the remake of MW on November 4th for Playstation 4, Xbox One, and Windows.

I’m not expecting much at all from Infinity Ward after the mediocre Ghosts. Thank goodness it’s Raven working on the Modern Warfare remaster, even though it’ll only contain 10 of the multiplayer maps and the single-player campaign I’m definitely looking forward to playing that again.

Also note the VTOL jet flying clipping through the building as it comes in for a landing at 1:14. They must have noticed it late in production of this trailer and added the lens-flare to cover it up.

Raven Software’s 25th Anniversary

Judy Newman in the Wisconsin State Journal:

In a place like the Madison area, where people supported home-grown businesses way before the phrase “Buy local” became a battle cry, it’s not all that unusual to find companies that have been a mainstay for decades.

But in the highly competitive and ever-evolving world of video games, it’s much more rare.

Raven Software is one such survivor.

Launched in 1990 by brothers Brian and Steve Raffel, Raven, 8496 Greenway Blvd., Middleton, is celebrating its 25th anniversary this year.

[…]

Raven is one of several studios working on any particular game for Activision, its parent company.

Daniel Suarez, vice president of production for Activision, called Raven “an impressive developer with a wide range of experience.”

“As the primary studio on ‘Call of Duty Online,’ Activision’s free-to-play product for China, and as a supporting studio on the last several ‘Call of Duty’ games, the team is an incredible group of talented designers, engineers and artists whose contributions are invaluable to Activision,” Suarez said from company headquarters in Santa Monica, California.

[…]

Raven is responsible for 10 to 25 percent of the “Call of Duty” games, he said, a series that has drawn more than $11 billion in worldwide revenue since it launched in 2003. “Call of Duty: Advanced Warfare” was the No. 1 console game, worldwide, in 2014, Activision said.

“Yeah, we’re part of the success,” Raffel said.

The company that made Jedi Knight, Jedi Academy, Elite Force, Soldier of Fortune, Heretic, Hexen and so many other great games has been reduced to a B-team working on a free-to-play Call of Duty redux, and 10-25 percent of assets and code for other Call of Duty developers at Activision. 🎉

EA’s Response to Activision’s Call of Duty Shenanigans?

The lawsuit did not name the rival company, but Electronic Arts Inc. is based in Northern California’s Redwood City and is thought to be who Activision is referring to in its filing. Asked whether this was the case, EA spokesman Jeff Brown said, “We don’t have the time to comment on the many lawsuits Activision files against its employees and creative partners.”

via Activision fires back at ex-Call of Duty developers, calling them ‘self-serving schemers’.

Call of Duty: World at War DLC to be Free on PC

Call of Duty: World at War Dogfight in the PacificTreyarch’s previously announced Call of Duty: World at War DLC is now almost certainly free for the PC.

Official confirmation is not yet available from Activision, but via twitter the updated patch notes for COD:WAW seem to indicate that no charge will be made since the DLC will be bundled with a patch fixing various issues (emphasis added):

Just a quick update to the PC Patch 1.4 status. This is the patch which will include the DLC Map Pack 1 content, as well as address a few issues with the game.

    Items Addressed:

  • IWD / dedicated server anomalies (the people this effects will know what I mean by this)
  • “Tank Lag” with logfile enabled
  • Improvements to the MP spawn logic
  • Autobalance functionality in various game modes

A complete list of change will be posted when the patch releases. We are working as quickly as possible to get this patch and DLC out as soon as possible.

This DLC pack adds four new maps, that count includes one new for Nazi Zombie mode and will be available tomorrow (March 19) for PS3 and Xbox 360 consoles. The posting was on their forums and is screenshotted after the break in case it is removed or edited.

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